Lindsayts, on 11 June 2014 - 01:15 PM, said:
In a real world in order to bring say a fast freight to a stop at a signal, the signal would need to be visible for over 1.5 kilometres. Using the current computor displays availible this is not possible. Using a 2560x1600 display its possible under most circumstances to identify a signal at 1000 metres but its not reliable on MSTS/OR.
The original version of Kuju's train simulator magnified the signal itself around 2 times at distances so one could more easily identify a signal.
Generally though the solution to this is to provide a signal display so one can readily identify signals in the distance.
The original version of Kuju's train simulator magnified the signal itself around 2 times at distances so one could more easily identify a signal.
Generally though the solution to this is to provide a signal display so one can readily identify signals in the distance.
I'd not heard of any magnification other than the mipmap "trick", but I'd like to say that roeter and myself have been collaborating on adding an automatic, built-in signal visibility improvement in OR. I think we're close so expect to see some news in the next few weeks (mostly when I have time).
Lindsayts, on 11 June 2014 - 01:27 PM, said:
An additional point on siting signals, in real life railways usually have some kind of signal siting group who's responsibilty is to see that all signals are visible at the required distances. Now a thing I have found is a good percentage of route developers do not always understand this point and it is not uncommon for some signals to be obscured by objects.
So this is an additional reason.
So this is an additional reason.
Tell me about it. I've seen a few cases where a platform canopy completely obscures the departure signal until you reach it, which is less than ideal. :sign_thanks: