This is the start of a path:
The player consist is a flipped loco, that has to move northward to couple a car, and then has to move southward.
This can also be seen on the initial image of the MSTS AE VCR:
And this is what OR shows:
As can be seen, the track monitor shows the situation southward of the train, and not northward. This remains so also when the reverser is set to reverse and the loco displacement begins. After the wagon is coupled, and the underlying reverse point is hit, things behave correctly (in this case the track monitor will continue to show the situation southward as it should be, and when the train has stopped over the reverse point shown on the track monitor, the track monitor shows the situation northward of the train.
Another small track monitor display issue can be seen here:
The player consist has move to couple the loose consist. Underneath the loose consist there is a reverse point. However this reverse point is not shown on the track monitor (don't look at the two incomplete wagons of the player consist: that was an insufficient memory problem because I didn't activate the LAA version).
Solving these issues eases activity execution to players.
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Inverted track monitor direction at activity startup?
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