I created a custom activity on the Monon-2 Version 16 (awesome route) and everything was going swimmingly until one of my AI trains became stuck at a red signal. No problem, I've taken care of this before with the trusty dispatch viewer. Click on the signal, select approach or proceed and profit. Not this time however, the train is stuck and no matter what I do it refuses to budge. I believe the dispatcher should be able to override all pre-programmed AI logic. Looks like I might have to scrap the activity. :-(
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AI Train does not respond to dispatch commands
#2
Posted 03 May 2014 - 12:14 AM
Did you check the Dispatcher Hud Info (displayed when selecting shift-F5 a couple of times) to see why the AI is stuck? To sort that out would help a lot more than using the dispatcher.
Regards,
Rob Roeterdink
Regards,
Rob Roeterdink
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