roeter, on 11 September 2014 - 12:45 PM, said:
This problem is probably caused by different instances of that same object having different directions, and therefor have their light / shade side reversed.
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I can understand why these effects would be difficult to avoid - the additional processing would likely undo most of the reduction of processing time. But it shows the instancing is not flawless.
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I can understand why these effects would be difficult to avoid - the additional processing would likely undo most of the reduction of processing time. But it shows the instancing is not flawless.
It's fixed in X2480 and I doubt you'll notice any change in performance from the fix.