Light cone of AI locomotives in version 2018.
Maximus
Light cone
#3
Posted 10 February 2014 - 02:58 PM
I accidentally enabled some of the debugging code in X2018; turned it off again in X2019.
#4
Posted 24 April 2014 - 03:22 AM
#5
Posted 24 April 2014 - 04:42 AM
Hi...
One option I use is to turn light cones off during daylight hours - obviously this requires a change in the ENG file...
The light cones do light up objects too far away - even at night...
AI trains can have light cones ??? Whoa - that's kind of a big deal and a vast improvement over MSTS...
😃
Regards,
Scott
One option I use is to turn light cones off during daylight hours - obviously this requires a change in the ENG file...
The light cones do light up objects too far away - even at night...
AI trains can have light cones ??? Whoa - that's kind of a big deal and a vast improvement over MSTS...
😃
Regards,
Scott
#6
Posted 24 April 2014 - 04:43 AM
It's a known issue, people are welcome to tackle it - it'll just be code in SceneryShader.fx. Whether it can be fixed without breaking the Shader Model 2 limits might be another matter though.
#7
Posted 24 April 2014 - 06:18 AM
A 'steering wheel' looks strange, indeed.
[No, no! I will NOT be tempted to ask if it is used to steer by.]
Cheers Bazza.
[No, no! I will NOT be tempted to ask if it is used to steer by.]
Cheers Bazza.
#8
Posted 24 April 2014 - 10:20 AM
Thank you all for effort!
Scott, where you change in the ENG file? Which values have success?
avo
Scott, where you change in the ENG file? Which values have success?
avo
#9
Posted 24 April 2014 - 11:18 AM
captain_bazza, on 24 April 2014 - 06:18 AM, said:
A 'steering wheel' looks strange, indeed.
[No, no! I will NOT be tempted to ask if it is used to steer by.]
Cheers Bazza.
[No, no! I will NOT be tempted to ask if it is used to steer by.]
Cheers Bazza.
Its a European high voltage single phase AC locomotive, as far as I can see the voltage control on these to supply the motors consists of a transformer to drop the voltage down for the motors. The transformer has around 28 taps these are fed to a 28 or so position switch controled by the driver, the wheel controls this switch. It has to be a good size due to the size of the contacts making the switch quite large.
Clean,simple and efficient compared to almost any DC supplied rolling stock.
In the early days of AC electifaction a low frequency of 16 2/3 or 25 hz was used as it was found DC motors worked OK at these low frequencies and effiecient high power rectifiers to convert the AC to DC were not yet availible, but transformers of reasonable size could still be used to control the voltage.
Lindsay
#10
Posted 24 April 2014 - 01:12 PM
Hi Avo,
It's the "Time If Day" variable in the cone of light setting in the ENG file... I'm not in front of my PC at the moment but the link below gives you examples of lighting sections... I think you need to set "Time of Day" to "1" so the cone only shows at night - you still want the lens/discs and other lights to show during the day... The complete guide is in one of the SDK's...
http://msts.steam4me...i-lighting.html
Regards,
Scott
It's the "Time If Day" variable in the cone of light setting in the ENG file... I'm not in front of my PC at the moment but the link below gives you examples of lighting sections... I think you need to set "Time of Day" to "1" so the cone only shows at night - you still want the lens/discs and other lights to show during the day... The complete guide is in one of the SDK's...
http://msts.steam4me...i-lighting.html
Regards,
Scott