New Texture format and the memory problems
#41
Posted 08 February 2014 - 09:32 AM
Cheers, Markus
#42
Posted 08 February 2014 - 10:18 AM
#43
Posted 08 February 2014 - 11:32 AM
Ace: 63 and 72
DDS: 45 and 56
Unnoticeable difference? 18 in the first pair, 16 in the second one.
On my setup, this difference would get me into the higher teens. MSST does a better job, FPS wise, mostly. And my settings are just the standard settings for ORTS, only with extend highest LOD enabled (which doesn´t affect performance noticeably, maybe by 1 FPS +-).
Cheers, Markus
#44
Posted 08 February 2014 - 11:45 AM
#45
Posted 08 February 2014 - 11:49 AM
You too are in bad mood, Peter? Well, at least I´m not alone then :clapping: (Never loose your humor, though!)
Cheers, Markus
#46
Posted 08 February 2014 - 12:44 PM
1) that at least in this case using dds textures did not improve frame rates
2) that the worse behaviour of dds textures could be caused also by a compression technique not optimized for all textures (as I explained in a post later, it was too long for me to select for every texture the best compression technique).
#47
Posted 08 February 2014 - 01:34 PM
:( for the clarification :clapping:
Cheers, Markus
#48
Posted 09 February 2014 - 12:10 AM
I finished to reskin a SLI/SD70Ace in Heritage Illinois Terminal and converted all TGA files in DDS format with the Photoshop's plug-ins. But when I tried it with the latest version of OR available X-2007, I obtain a grey locomotive. I tried it also with the X-2013 version from James Ross' site and obtain same result.
Csantucci, on 08 February 2014 - 08:46 AM, said:
So all in all maybe I won't start a bulk conversion for existing routes (or maybe I will have a test with a more complex case) but... it works at the first trial, and this is remarkable, and of course it can surely be used for routes starting from scratch, thanks Peter !
To Carlos Santucci:
Where did you get your version of OR who use and can read DDS files?
Cheers!
Nicober
#49
Posted 09 February 2014 - 01:25 AM
I use a standard ORTS version. In the case of the test I did you can see the version on my screenshots. I also checked the dds checkbox in the Options-Experimental window.
#50
Posted 09 February 2014 - 01:32 AM