Water and other environmental files in OR
#51
Posted 04 February 2014 - 07:04 PM
But one bug I like to report is if anyone besides me is getting flickering skys and cabs since X1992?
#52
Posted 05 February 2014 - 02:05 AM
Walter Conklin, on 04 February 2014 - 06:28 AM, said:
Wow, the sky textures are starting to look very realistic in OR v1995! That said, I did notice that the ends of some of the clouds seem to be cut off at the horizon as shown in the attached image:
Open Rails 2014-02-04 09-17-05.jpg
Moreover, the skies, as rendered in OR, seem to be stretched and more vertical oriented. In regards to the latter point, the clouds look like they are upside down in other words. The sky texture shown above comes with the How In The World Cotton weather environment. I used Kosmos to add the environment.
Thank you to Robert and the other members of the OR team for implementing Kosmos and How In The World weather environments in OR.
MSTS skydome sizes are defined in the .env file, and I haven't quite got that bit connected yet...
Same with the Distant Mountains buffer issue, this is a very early experimental version, with only a very few items "hooked up" to the .env files. There's still an awful lot of work to do. But we're definitely on the right track! ;)
BTW, is KOSMOS a payware program, or is it obtainable somewhere?
Robert
#53
Posted 05 February 2014 - 02:41 AM
#54
Posted 05 February 2014 - 05:34 AM
Plugins: hitwskyw.zip, hitwskyr.zip, hitwskyc.zip, pvkosmos.zip, mstorm1.zip, mostorm2.zip, winrain1.zip, forwind.zip, winsnow1.zip, windfir2.zip, seasurf1.zip, river1.zip, winstorm.zip, softrain.zip mountriv.zip expr100.zip, severers.zip, articb2.zip, articb1.zip, engmalf2.zip, engmalf1.zip, fstorm1.zip, cburst3.zip, cburst2.zip, cburst1.zip, bbreeze.zip, bpkosmos.zip, msbolts3.zip, bpsummer3.zip.
Tutorial: senvtut.zip
Help files: http://www.tospitimo...Help/index.html
#55
Posted 05 February 2014 - 01:12 PM
Thanks for the info.
Robert
#56
Posted 06 February 2014 - 01:09 AM
Robert
#57
Posted 08 February 2014 - 06:41 PM
Edward K.
#58
Posted 08 February 2014 - 06:53 PM
Edward K.
Attached File(s)
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USA2SUN.txt (17.69K)
Number of downloads: 343
#59
Posted 11 February 2014 - 12:03 PM
#60
Posted 25 October 2014 - 06:56 PM
Genma Saotome, on 01 February 2014 - 12:21 AM, said:
The tertex directory is wholly inadequate. \Trainsets and \Consists are inadequate as global constructs as is \Textures --- I'll spare you the details in this post.
Point is that KUJU's directory design -- as is -- holds back OR. It might be suitable as the foundation, but it should never be the end point.
No again, at least not universally. I think, for the most part it's an ok idea but the OR team should reserve the right to introduce different file types, different file extensions. Consider that it may be advantageous to drop the SIMIS format and use JSON instead... the later deserves it's own design.
I proposed assembling complex shapes from multiple components -- a freight car assembled from carbody, trucks, brakes, coupler files where, obviously, the last three get reused in the assembly of many freight cars. Where does that go -- the wag? Maybe. Maybe not. And speaking of the .wag, why have the coupler and brake data in each and every .wag so assembled when it makes more sense to put the brake data with the brake model file and the coupler data with the coupler model file: most of the physical parametric data moves to the .sd files and leave the .wag for purely descriptive and categorization purposes.
So again, IMO the KUJU solution holds back both the OR feature set and technical changes.
I agree with every point brought up here. The stuff about brakes and couplers, sound a bit like what I had in mind. Also The Different Road shapes and Different Rail Gauges. All of this needs Fixed. It is a complete crazy mess...