Elvas Tower: Lines above models rendered in OR - Elvas Tower

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Lines above models rendered in OR Rate Topic: -----

#1 Inactive_Walter Conklin_*

  • Group: Status: Passengers (Obsolete)

Posted 05 October 2013 - 06:45 AM

Author is no longer a member of this board

Attached thumbnail(s)

  • Attached Image: lines above models.jpg
  • Attached Image: lines at jersey city.jpg


#2 User is offline   gpz 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,772
  • Joined: 27-October 12
  • Gender:Male
  • Location:Budapest
  • Simulator:OpenRails
  • Country:

Posted 05 October 2013 - 07:02 AM

It would be nice to start using pixel colours with premultiplied alpha in OpenRails, that would eliminate such drawing glitches.

#3 User is offline   markus_GE 

  • Executive Vice President
  • PipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 4,862
  • Joined: 07-February 13
  • Gender:Male
  • Location:Leoben, Styria, Austria, Europe
  • Simulator:ORTS / MSTS
  • Country:

Posted 05 October 2013 - 07:58 AM

I´ve been experiencing the same issues with the Cantilever Signals on Bob Wirth´s ATSF routes for quite some time. It seems that this has to do with how the shape is modeled VS how it is textured, IE if Areas are Alpha-Textured (completely invisible). The Outlines of such Areas seem to become visible under certain circumstances.

Yours, Markus

#4 User is offline   Genma Saotome 

  • Owner Emeritus and Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 15,359
  • Joined: 11-January 04
  • Gender:Male
  • Location:United States
  • Simulator:Open Rails
  • Country:

Posted 05 October 2013 - 09:18 AM

I saw that on some textures of my own and it turned out to be a single row of pixels that had fallen outside of the mask. Correcting the texture fixed the visual problem.

Don't know that this problem is the same... but it does look just the same.

#5 User is offline   eric from trainsim 

  • Waste Disposal Engineer
  • Group: Private - Open Rails Developer
  • Posts: 1,580
  • Joined: 30-October 10
  • Gender:Male
  • Simulator:ORTS
  • Country:

Posted 05 October 2013 - 07:19 PM

I've already opened a bug some time ago over the cruciform -- it's wrapping the bottom row of the ACE file to the top of the render.

Can't say I've noticed it on any other shape, though. Just cruciforms.

The workaround in MSTS was to alpha a 1px or 2px border... was hoping that would eventually be fixed, but apparently not.

#6 User is offline   Genma Saotome 

  • Owner Emeritus and Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 15,359
  • Joined: 11-January 04
  • Gender:Male
  • Location:United States
  • Simulator:Open Rails
  • Country:

Posted 04 February 2014 - 10:00 AM

View Posteolesen, on 05 October 2013 - 07:19 PM, said:

I've already opened a bug some time ago over the cruciform -- it's wrapping the bottom row of the ACE file to the top of the render.

Can't say I've noticed it on any other shape, though. Just cruciforms.

The workaround in MSTS was to alpha a 1px or 2px border... was hoping that would eventually be fixed, but apparently not.


When I looked into it I was pretty sure the problem was the texture UV as mapped was 1 pixel lower than it should have been and/or the poly was ~1 pixel taller than the UV scaling and that's what causes the wrap around. IOW, it's not an OR problem but an error by the modeler.

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users