OR Cars New Features What should they look like?
#1
Posted 03 August 2013 - 03:46 PM
Personally, I'd like to see:
Working coupler knuckles and possibly cut levers.
Movable brake shoes and brake cylinder rods.
Rotating brake wheels.
Smoke effects for overheated brake shoes.
Cushion underframe and coupler slack movement.
I'm not really into the opening door/hatch loading/unloading thing, but some folks like it, so I'll throw it in here.
Multiple freight animations, with location parameters, so anything can be loaded onto anything, even, perhaps, 3 different containers on well cars, different pieces of equipment on flats, etc.
Drawbar and coupler knuckle failures...
Hotboxes and failed roller bearings.
Ability to specify "loading" in the consist, similar to how you "load" aircraft in Flightsim.
Variable braking based on loading.
Robert
#2
Posted 03 August 2013 - 04:38 PM
Bob :lol2:
#3
Posted 04 August 2013 - 01:18 AM
Rest sounds GREAT, if that´s possible!
Cheers, Markus
#4
Posted 04 August 2013 - 04:20 AM
Quote
I always like this, it's fun to make and smaller VR fans get excited when they see anims and pfx stuff.
Guess the not so easy part will be for the coders to come up with a format that works across multiple 3D packages.
.. fingers crossed for successful wishes :-)
#5
Posted 04 August 2013 - 04:23 AM
1) Is your PC ready to handle all the physics for more than 100 cars or more at reasonable FPS?
2) What would the user interface look like? Sure we can "copy" that from other simulators, but what is your favorite?
#6
Posted 04 August 2013 - 05:27 AM
Quote
It's just a two stage animation tied to a key stroke, or other action. We already have the facility with mirrors and doors.
Cheers Bazza
#7
Posted 04 August 2013 - 06:01 AM
captain_bazza, on 04 August 2013 - 05:27 AM, said:
I was kinda thinking of a OR specific file format, something other than the current .s.
:-)
#8
Posted 04 August 2013 - 06:30 AM
Cheers Bazza
#9
Posted 04 August 2013 - 06:59 AM
#10
Posted 04 August 2013 - 11:44 AM
Robert