Elvas Tower: OR Cars New Features - Elvas Tower

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OR Cars New Features What should they look like? Rate Topic: -----

#1 User is offline   rdamurphy 

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Posted 03 August 2013 - 03:46 PM

What features would you like to see in OR cars post-milestone 1.0?

Personally, I'd like to see:

Working coupler knuckles and possibly cut levers.

Movable brake shoes and brake cylinder rods.

Rotating brake wheels.

Smoke effects for overheated brake shoes.

Cushion underframe and coupler slack movement.

I'm not really into the opening door/hatch loading/unloading thing, but some folks like it, so I'll throw it in here.

Multiple freight animations, with location parameters, so anything can be loaded onto anything, even, perhaps, 3 different containers on well cars, different pieces of equipment on flats, etc.

Drawbar and coupler knuckle failures...

Hotboxes and failed roller bearings.

Ability to specify "loading" in the consist, similar to how you "load" aircraft in Flightsim.

Variable braking based on loading.

Robert

#2 User is offline   cwvs 

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Posted 03 August 2013 - 04:38 PM

That sounds neat, if it can be pulled off. I would like to see for steamers, steam exhaust from the generator, steam leaks, the ability to blow down the boiler. Steam leaks would be good on passenger equipment too (especially in winter). I thank those involved in the OpenRails project for the progress thus far. It truly is amazing the work that has been done!

Bob :lol2:

#3 User is offline   markus_GE 

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Posted 04 August 2013 - 01:18 AM

Hand Brakes that can be activate for each car on ist own (and for a whole consist too, as we already have it) would be nice.

Rest sounds GREAT, if that´s possible!

Cheers, Markus

#4 User is offline   alkomv 

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Posted 04 August 2013 - 04:20 AM

nice list you have rdamurphy, several items in this would open up other possibilities.

Quote

I'm not really into the opening door/hatch loading/unloading thing, but some folks like it


I always like this, it's fun to make and smaller VR fans get excited when they see anims and pfx stuff.

Guess the not so easy part will be for the coders to come up with a format that works across multiple 3D packages.

.. fingers crossed for successful wishes :-)

#5 User is offline   Matej Pacha 

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Posted 04 August 2013 - 04:23 AM

Everything is possible, I guess. I like all this stuff, but let me spill two questions here:
1) Is your PC ready to handle all the physics for more than 100 cars or more at reasonable FPS?
2) What would the user interface look like? Sure we can "copy" that from other simulators, but what is your favorite?

#6 User is offline   captain_bazza 

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Posted 04 August 2013 - 05:27 AM

Quote

Guess the not so easy part will be for the coders to come up with a format that works across multiple 3D packages.


It's just a two stage animation tied to a key stroke, or other action. We already have the facility with mirrors and doors.

Cheers Bazza

#7 User is offline   alkomv 

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Posted 04 August 2013 - 06:01 AM

View Postcaptain_bazza, on 04 August 2013 - 05:27 AM, said:

<br />It's just a two stage animation tied to a key stroke, or other action. We already have the facility with mirrors and doors.<br /><br />Cheers Bazza<br />
<br /><br /><br />

I was kinda thinking of a OR specific file format, something other than the current .s.

:-)

#8 User is offline   captain_bazza 

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Posted 04 August 2013 - 06:30 AM

That's how an OR method would work, too, I guess.

Cheers Bazza

#9 User is offline   jared2982 

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Posted 04 August 2013 - 06:59 AM

I personally like all these ideas. It would be nice to have some kind of interface to load or unload cars along the way. I like the door animation idea as well. I would like to move away from the 2 frame animation. It's ok for something simple like a door but can be restrictive. It would also be VERY nice to move away from the 2 frame annimation on interactives as well.

#10 User is offline   rdamurphy 

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Posted 04 August 2013 - 11:44 AM

Really, there's no reason not to stick with the .s format, MSTS doesn't even come close to scratching the surface of what the format can actually do. And since there are plenty of tools to work with it, no reason to "reinvent" the wheel...

Robert

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