I have this problem meanwhile use the dispatcher window:
Error: System.AccessViolationException: Tentativo di lettura o scrittura della memoria protetta. Spesso questa condizione indica che altre parti della memoria sono danneggiate. in ORTS.WorldFile.PrepareFrame(RenderFrame frame, ElapsedTime elapsedTime) in ORTS.SceneryDrawer.PrepareFrame(RenderFrame frame, ElapsedTime elapsedTime) in ORTS.World.PrepareFrame(RenderFrame frame, ElapsedTime elapsedTime) in ORTS.Viewer3D.Update(Single elapsedRealTime, RenderFrame frame) in ORTS.UpdaterProcess.Update() in ORTS.UpdaterProcess.DoUpdate() in ORTS.UpdaterProcess.UpdaterThread() in System.Threading.ThreadHelper.ThreadStart_Context(Object state) in System.Threading.ExecutionContext.runTryCode(Object userData) in System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) in System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) in System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) in System.Threading.ThreadHelper.ThreadStart() Error: System.AccessViolationException: Tentativo di lettura o scrittura della memoria protetta. Spesso questa condizione indica che altre parti della memoria sono danneggiate. in Microsoft.Xna.Framework.Graphics.GraphicsDevice.set_VertexDeclaration(VertexDeclaration value) in ORTS.ShapePrimitive.Draw(GraphicsDevice graphicsDevice) in ORTS.SceneryMaterial.Render(GraphicsDevice graphicsDevice, IEnumerable`1 renderItems, Matrix& XNAViewMatrix, Matrix& XNAProjectionMatrix) in ORTS.RenderFrame.DrawSequences(GraphicsDevice graphicsDevice, Boolean logging) in ORTS.RenderFrame.DrawSimple(GraphicsDevice graphicsDevice, Boolean logging) in ORTS.RenderFrame.Draw(GraphicsDevice graphicsDevice) in ORTS.RenderProcess.Draw() in ORTS.RenderProcess.Draw(GameTime gameTime) in Microsoft.Xna.Framework.Game.DrawFrame() in Microsoft.Xna.Framework.Game.Tick() in Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) in Microsoft.Xna.Framework.GameHost.OnIdle() in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) in System.Windows.Forms.Application.Run(Form mainForm) in Microsoft.Xna.Framework.WindowsGameHost.Run() in Microsoft.Xna.Framework.Game.Run() in ORTS.Viewer3D.Run(BinaryReader inf) in ORTS.Program.Start(UserSettings settings, String[] args) in ORTS.Program.<>c__DisplayClass6.<Main>b__3() in ORTS.Program.Main(String[] args)
This problem happened on the ultimate version OR 0.9.0 and ultimate experimental version. Why do this? something has to do NET Frameworks?
However, i attached the ORLog.
Cheers from Italy. Alex.
Attached File(s)
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OpenRailsLog.txt (22.07K)
Number of downloads: 603
This post has been edited by Alle: 25 July 2013 - 05:54 PM