Posted 30 June 2013 - 09:47 AM
This is only my opinion, but regardless of the headlights, my thinking is that the overall brightness is too dim, especially on a clear afternoon day. It almost reminds me of model railroad lighting: it's bright, and everything is certainly well-lit and visible, but it's not piercing daylight. Of course, this is all relative, since everyone's monitors are set differently (which might be solved by a user-adjustable brightness/gamma setting in Open Rails).
I've already adjusted the headlights on most of my ENG files (which by default, definitely were WAY too bright), which does make some difference in Open Rails, but not as much as what I would have hoped. My thinking is that headlights shouldn't make any difference in the environment in the middle of the day. For example, when you're driving in your car during the daytime in the bright sun and you turn on your headlights, you shouldn't notice any difference in the way things are lit up on the outside. Just how the beam from a flashlight wouldn't show-up on the ground outside in the middle of the day. From what I've seen, most of the simulators out there are guilty of having headlights light up the ground in bright sunshine, which I've never seen in real life. At most, you'd see the headlight itself illuminated, but not illuminating anything else.
Now dusk & dawn are different, of course, and the real trick would have it transition smoothly between full darkness and daytime.