Routes: Autumn Tertex
#1
Posted 29 May 2013 - 02:39 PM
My question for today is related to Tertex - which kind of came up on the other forum.... Will OR support the Autumn Tertex folder ? If I recall correctly - MSTS supports seasonal Tertex changes but MS in their infinite wisdom decided they didn't like Autumn... It's the only one that didn't work... If we put an Autumn seasonal Tertex folder in a route - will it change on demand in OR ?
Thanks...
Regards,
Scott
#2
Posted 30 May 2013 - 05:03 AM
scottb613, on 29 May 2013 - 02:39 PM, said:
Unlike vegetation, MSTS has never supported seasonal terrtex. Although not truly "seasonal" in the conventional sense, there's a snow sub-folder containing terrtex that's called at appropriate times. That's all...
regards,
charlie
#3
Posted 30 May 2013 - 11:58 AM
Oh - thanks... Yeah - now that you mentioned it - it was only winter.. Well - you would think it wouldn't be a big deal to point to a different sub folder based upon seasons... Maybe we can have them someday...
:)
Regards,
Scott
#4
Posted 30 May 2013 - 10:58 PM
#5
Posted 01 June 2013 - 02:27 AM
exampletexture.tgpcdx = summer(and default) texture
exampletexture_sp.tgpcdx =spring
exampletexture_au.tgpcdx = autumn
exampletexture_wi.tgpcdx = winter
The objects reference on the default(summer) texture, then the game loads the texture what is appropriate to the season.
#6
Posted 01 June 2013 - 04:45 AM
;)
Regards,
Scott
#7
Posted 02 June 2013 - 02:14 AM
disc, on 01 June 2013 - 02:27 AM, said:
exampletexture.tgpcdx = summer(and default) texture
exampletexture_sp.tgpcdx =spring
exampletexture_au.tgpcdx = autumn
exampletexture_wi.tgpcdx = winter
The objects reference on the default(summer) texture, then the game loads the texture what is appropriate to the season.
That's against the MSTS standards, that foresee that object and terrain textures for different seasons (for terrain up to now only standard and snow) maintain same name and are located in different folder.
#8
Posted 04 April 2014 - 07:19 AM
Just curious - was complete seasonal coverage ever implemented in OR ?
Regards,
Scott
#9
Posted 04 April 2014 - 07:46 AM
Another thought would be a way to use winter textures at low elevations and have snow in the passes. I've often wished for a way to do this with trees as well (easily). If we could set autumn, winter and spring to have snow above a certain elevation and the other textures show below it would be great. I've read so many stories of trains leaving a low elevation with spring weather, men in short sleeve shirts, no jackets, only to hit a blizzard in the mountains, that this would be a very "cool" addition!
Steve
#10
Posted 04 April 2014 - 09:34 AM
My operative assumptions are
- Unlike MSTS the organizing directories remain empty.
- Everything can vary by precipitation type.
- Anything that varies by season does not vary by time of day.
- Anything that varies by time of day does not vary by season.
Something like this:
Textures For Seasons All Seasons All Weather Dry Rain Snow Spring All Weather Dry Rain Snow Summer All Weather Dry Rain Snow Autumn All Weather Dry Rain Snow Winter All Weather Dry Rain Snow
A parent directory, A default directory, four seasons, each having a default plus 3 precipitation directories... 21 in all. The textures would be used on terrain and plants.
Something similar is needed for man-made objects but calls for an extra level for dealing with night... something like this:
Man Made Textures AllTimes All Weather Dry Rain Snow Daytime All Weather Dry Rain Snow Nighttime All Weather Dry Rain Snow
A parent directory, three times-of-day, three precipitation types, that's 13 more... 34 in all.
In both trees there is a purposefully identified default location -- AllSeasons + All Weather for seasonality and AllTimes + All Weather for man made objects. All of the other directories are entirely optional.
Display choices would be set in something equivalent to the .sd file's ESD_Alternative_Texture() parameter (tho it might take multiple values to properly identify the full set of circumstances as there can be different combinations in play... something akin to ManMade(Y) + UseSpecificTimes(Y) + UsePrecipitation(N) = Daytime + All Weather and Nighttime + All Weather). I believe the directory structure I'm advocating would handle all situations properly, unlike the KUJU design which goofed up /snow and /night.
If the later two are not correct then the necessary number of directories jumps up by quite a bit.