Said it before, and I am saying it again - Andre put together one beezer of a route when he finished the A&O. Bearing in mind when it was completed (pre Bin), he was likely constrained by the limitations on most peoples computers at that time. A limitation that wouldn't allow too much detail, too many poly's etc, if you didn't want to be running a slow slide show instead of a simulator.
His way of dealing with that was excellent scene setting and careful attention to the little details that make a railroad - just look at any of the "urban" centres on the route, plus the little vignettes along the way.
Even with the care he took, I struggled at the time with Gaetan's stock - massive variety of engines and wagons, offering a realistic mix within a consist, but frequently (head on to the consist) with framerates below 20 - ok, but not as enjoyable as it could be.
Fast forward a while - bigger and better computers + Bin - what a difference - no problems with framerates now. But what of those beautifully crafted scenes, now producing high framerates - time to add something that really is a framerate killer (or would be, if Andre hadn't been so careful) - Dynamic shadows, on, well, everything that does and doesn't move (not the carspawner though :p ). Still excellent framerates, but what a difference.
For comparison, have a look at the earlier thread of shots at Berryville and Urbanette. Talking about Urbanette - going to have to head back there to put in some shadows... :)
Rod
Berryville
:blink:
Ozark Limestone
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Being Dynamic On The A&o Sub Benefits of Bin and newer computers
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