Elvas Tower: Being Dynamic On The A&o Sub - Elvas Tower

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Being Dynamic On The A&o Sub Benefits of Bin and newer computers Rate Topic: -----

#1 User is offline   august1929 

  • Foreman Of Engines
  • Group: Status: Contributing Member
  • Posts: 763
  • Joined: 16-June 07
  • Gender:Male
  • Location:Wiltshire, UK
  • Country:

Posted 30 January 2008 - 03:00 PM

Said it before, and I am saying it again - Andre put together one beezer of a route when he finished the A&O. Bearing in mind when it was completed (pre Bin), he was likely constrained by the limitations on most peoples computers at that time. A limitation that wouldn't allow too much detail, too many poly's etc, if you didn't want to be running a slow slide show instead of a simulator.

His way of dealing with that was excellent scene setting and careful attention to the little details that make a railroad - just look at any of the "urban" centres on the route, plus the little vignettes along the way.

Even with the care he took, I struggled at the time with Gaetan's stock - massive variety of engines and wagons, offering a realistic mix within a consist, but frequently (head on to the consist) with framerates below 20 - ok, but not as enjoyable as it could be.

Fast forward a while - bigger and better computers + Bin - what a difference - no problems with framerates now. But what of those beautifully crafted scenes, now producing high framerates - time to add something that really is a framerate killer (or would be, if Andre hadn't been so careful) - Dynamic shadows, on, well, everything that does and doesn't move (not the carspawner though :p ). Still excellent framerates, but what a difference.

For comparison, have a look at the earlier thread of shots at Berryville and Urbanette. Talking about Urbanette - going to have to head back there to put in some shadows... :)

Rod

Berryville

Attached Image: dyn1.jpg

Attached Image: dyn2.jpg

:blink:

Attached Image: dyn3.jpg

Ozark Limestone

Attached Image: dyn4.jpg

Attached Image: dyn5.jpg

Attached Image: dyn6.jpg

Attached Image: dyn7.jpg

Attached Image: dyn8.jpg

#2 User is offline   wacampbell 

  • Member since Nov. 2003
  • Group: Fan: Traction Nuts
  • Posts: 2,347
  • Joined: 22-November 03
  • Gender:Male
  • Location:British Columbia, Canada
  • Country:

Posted 30 January 2008 - 06:14 PM

Those shadows make the scene. Looking good!

#3 User is offline   august1929 

  • Foreman Of Engines
  • Group: Status: Contributing Member
  • Posts: 763
  • Joined: 16-June 07
  • Gender:Male
  • Location:Wiltshire, UK
  • Country:

Posted 31 January 2008 - 01:38 AM

Thanks Wayne - really does lift a scene.

Rod

Attached Image: dyn9.jpg

Attached Image: dyn10.jpg

Attached Image: dyn11.jpg

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users