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1948 Chevys On The Pe
#2 Inactive_kelticsylk_*
Posted 26 December 2007 - 05:03 AM
Tim,
Are you using that shine trick Paul Gausden wrote about or is the chrome "painted"?
I also noticed you don't seem to be using moving vehicles. I'm planning to do this on the Agony Eastern. The moving cars don't work for me. They really don't add much to the fun and they're always A) positioned incorrectly :D the wrong era C) we can't program to get out of the way when trolleys come along.
The cars on scale model pikes don't move (for the most part) and the cars we use remind me of a Model Motoring set with train crossings.
Are you using that shine trick Paul Gausden wrote about or is the chrome "painted"?
I also noticed you don't seem to be using moving vehicles. I'm planning to do this on the Agony Eastern. The moving cars don't work for me. They really don't add much to the fun and they're always A) positioned incorrectly :D the wrong era C) we can't program to get out of the way when trolleys come along.
The cars on scale model pikes don't move (for the most part) and the cars we use remind me of a Model Motoring set with train crossings.
#3
Posted 26 December 2007 - 05:13 AM
Nice pics Tim. The Chevy's look right at home on your route.
Kelticsylk, the cars are modelled with the reflection feature that Paul described. They come with a replacement APP.FBK file to activate the feature on your MSTS install.
Kelticsylk, the cars are modelled with the reflection feature that Paul described. They come with a replacement APP.FBK file to activate the feature on your MSTS install.
This post has been edited by wacampbell: 26 December 2007 - 05:24 AM
#4
Posted 26 December 2007 - 09:39 AM
wacampbell, on Dec 26 2007, 05:13 AM, said:
Kelticsylk, the cars are modelled with the reflection feature that Paul described. They come with a replacement APP.FBK file to activate the feature on your MSTS install.
Wayne,
Does the "They come..." mean that the 1948 Chevy is available to the rest of us somewhere and I just missed it?
#5
Posted 26 December 2007 - 09:54 AM
#6
Posted 26 December 2007 - 10:48 PM
kelticsylk, on Dec 26 2007, 06:03 AM, said:
Tim,
Are you using that shine trick Paul Gausden wrote about or is the chrome "painted"?
I also noticed you don't seem to be using moving vehicles. I'm planning to do this on the Agony Eastern. The moving cars don't work for me. They really don't add much to the fun and they're always A) positioned incorrectly :D the wrong era C) we can't program to get out of the way when trolleys come along.
The cars on scale model pikes don't move (for the most part) and the cars we use remind me of a Model Motoring set with train crossings.
Are you using that shine trick Paul Gausden wrote about or is the chrome "painted"?
I also noticed you don't seem to be using moving vehicles. I'm planning to do this on the Agony Eastern. The moving cars don't work for me. They really don't add much to the fun and they're always A) positioned incorrectly :D the wrong era C) we can't program to get out of the way when trolleys come along.
The cars on scale model pikes don't move (for the most part) and the cars we use remind me of a Model Motoring set with train crossings.
Frank, sorry I forgot to reply to your comments about moving vehicles earlier. You're correct that I'm not using moving vehicles- yet. I was going to try adding car spawners such as used by Wayne on his L&PS over his painted terrtex roads later on in the project. I just wasn't sure how to go about it. One thing I like about moving cars is watching them on roads that parallel tracks, or where tracks are in the street, such as with the L&PS in London.
#7
Posted 27 December 2007 - 09:38 AM
timmuir, on Dec 26 2007, 09:54 AM, said:
Rich you can find the 48 Chevys here:
Wayne's Aerosedans
Wayne's Aerosedans
Thank you Tim. I simply missed it - I'm getting so old I can't remember what I forgot.
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