Elvas Tower: Start Up Shut Down of Audio? - Elvas Tower

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#1 User is offline   Noisemaker 

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Posted 27 September 2012 - 09:23 AM

Young Shay5 just informed me that OR has a way to start up and shut down steam engines so far. How does audio translate to this SMS wise? I know in MSTS, it has to be controlled by triggers 10 and 11 - usually for the 'B'ell enactment. I've tried resorting it to 'V' and other triggers, but doesn't work as good as on the 'B' trigger for some reason? Has OR made this a little more flexible now? Last I heard, you guys had put audio kinda low on the priority list - so maybe nothing has been done other than the animation aspect?

Just curious. :wub:

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