Elvas Tower: OR fails to digest certain world files in Blackfoot Vegreville Route - Elvas Tower

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OR fails to digest certain world files in Blackfoot Vegreville Route Rate Topic: -----

#1 Inactive_apco25_*

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Posted 04 December 2011 - 02:16 PM

I'm getting this error on a variety of world files. Looking at the .w file I don't see a missing reference to a forest region texture, however I do see that the terrain tertex .ace files are not being displayed for some, but not all world tiles when viewed in OR.

runactivity.exe : Warning : 0 : STF Error in E:\MSTS\Train Sim\Train Simulator\ROUTES\CAN99v2\WORLD\w-012416+015011.w
Line 15: Missing texture filename in forest region. UID=4294967295
at ORTS.ORTraceListener.TraceEventInternal(TraceEvent Cache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args)
at ORTS.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String message)
at System.Diagnostics.TraceInternal.TraceEvent(TraceE ventType eventType, Int32 id, String format, Object[] args)
at System.Diagnostics.Trace.TraceWarning(String message)
at MSTS.Tr_Worldfile..ctor(SBR block)
at MSTS.WFile..ctor(String filename)
at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ)
at ORTS.SceneryDrawer.LoadAt(Int32 tileX, Int32 tileZ)
at ORTS.SceneryDrawer.Load(RenderProcess renderProcess)
at ORTS.Viewer3D.Load(RenderProcess renderProcess)
at ORTS.LoaderProcess.Update()
at ORTS.LoaderProcess.LoadLoop()
at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
at System.Threading.ExecutionContext.runTryCode(Objec t userData)
at System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()


Here's the beginging of the world file in question. This section appears the same in every world file in the route. Line 15 appears to be this portion "StaticDetailLevel ( 0 )".

]SIMISA@@@@@@@@@@JINX0w0t______

Tr_Worldfile (

Forest (
UiD ( 4294967295 )
ScaleRange (0 6.72623e-043 )
Area ( 99000 99000 )
Population ( 0 )
TreeSize ( 0 0 )
StaticFlags ( 00100000 )
Position (942.991 210.805 -949.252 )
QDirection ( 0 -0.945537 0 0.325515 )
VDbId (4294967295 )
StaticDetailLevel ( 0 )

This post has been edited by apco25: 04 December 2011 - 02:16 PM


#2 User is offline   James Ross 

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Posted 05 December 2011 - 09:40 AM

View Postapco25, on 04 December 2011 - 02:16 PM, said:

Here's the beginging of the world file in question. This section appears the same in every world file in the route. Line 15 appears to be this portion "StaticDetailLevel ( 0 )".


If the next line is a ")" to close the Forest block, the OR warning is basically correct. The line would be off-by-one but it's right about everything else (i.e. that the forest has no texture).

#3 User is offline   longiron 

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Posted 05 December 2011 - 10:26 AM

These two topics ought to be linked: http://www.trainsim....876#post1717876

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