Steam Locomotive Smoke
#1
Posted 06 May 2011 - 02:24 PM
Anyhow I hope you guys add wind effects and the chuffing if it's possible. Either way you guys are doing great work!!
#2
Posted 06 May 2011 - 02:31 PM
#3
Posted 06 May 2011 - 02:34 PM
#4
Posted 06 May 2011 - 03:24 PM
James Ross, on 06 May 2011 - 02:31 PM, said:
Excellent. :good:
Does it have support for multiple blast pipes, like on some simple articulated engines and rigid frame engines, like UP's 4-8-4s?
And possibly support for mixed smoke and steam exhaust as well?
#5
Posted 06 May 2011 - 04:13 PM
:good:
Regards,
Scott
#6
Posted 06 May 2011 - 05:30 PM
flamex, on 06 May 2011 - 03:24 PM, said:
And possibly support for mixed smoke and steam exhaust as well?
We should have more information in a few weeks. Our object is multiple stacks per model, multiple steam emitters per model. But all of this eye candy will not be performance free.
#7
Posted 07 May 2011 - 11:00 AM
longiron, on 06 May 2011 - 05:30 PM, said:
If you can have different emitters pumping out different colored smoke, we could soon see models with exhaust venting from the electrical dynamos on the boiler! Wow!
Will there be a patch of some sort available at some point to update smoke chuff, much like the numerous smoke color and texture updates available? It would be neat if modelers could pick and choose from different rates of chuff, say one rate for a 4-2-0, another for a 2-8-0, etc. I can almost visualize (now this is silly, of course) folks buying cans of chuff rate to match their locos! :blink:
Nice to know that one of the most visual aspects of the steam loco can be modeled in MSTS! :rolleyes:
#8
Posted 07 May 2011 - 11:52 AM
Bernie, on 07 May 2011 - 11:00 AM, said:
Will there be a patch of some sort available at some point to update smoke chuff, much like the numerous smoke color and texture updates available? It would be neat if modelers could pick and choose from different rates of chuff, say one rate for a 4-2-0, another for a 2-8-0, etc. I can almost visualize (now this is silly, of course) folks buying cans of chuff rate to match their locos! :blink:
Nice to know that one of the most visual aspects of the steam loco can be modeled in MSTS! :rolleyes:
I would think that chuff rate would be dependent on cylinder count, as well as driver diameter and speed, and all those are defined in the engine file.
Customizable emitters would be great, I'd love to see steam and water emissions from things like injectors, air compressors, feed water heaters and blowdown pipes.
#9
Posted 07 May 2011 - 04:27 PM
Quote
That would be four chuff's per revolution Philip. Two power strokes per cylinder per revolution. Synchronizing sound with with pistons would seam to be a difficult problem.
Allen