Elvas Tower: Shadows - or not ??? - Elvas Tower

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Shadows - or not ??? Rate Topic: -----

#1 User is offline   scottb613 

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Posted 19 April 2011 - 04:44 AM

Morn'n Folks,

Working on a new freight car and just completed my first export and load into the sim for testing... I noticed my car doesn't have shadows in OR - any idea why ???

Greatly appreciate everyone's effort on OR... Really looking forward to what this may become...

Attached Image: Image2.jpg

Regards,
Scott

#2 User is online   James Ross 

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Posted 19 April 2011 - 06:16 AM

OR, by default, only creates shadows for objects that are defined as having shadows in the data provided. Alas, I don't know where you'd configure this for wagons... maybe the .sd file? Hopefully someone who does know is around.

#3 User is offline   scottb613 

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Posted 19 April 2011 - 06:26 AM

Hi James,

Hmmm - thanks - I'll check some SD files... I had thought it might not have liked the white texture... I don't think I ever messed with any settings for shadows in the shape file - I'll poke around though... Have a good day - sir...

Regards,
Scott

#4 User is offline   scottb613 

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Posted 19 April 2011 - 06:42 AM

Oh - forgot to mention the shadows look normal in MSTS...

Regards,
Scott

#5 User is offline   scottb613 

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Posted 19 April 2011 - 03:30 PM

Hi Eldorado,

Yep - I'm with you - sounds reasonable - I am using a single 1024x1024 ACE with Alpha for the texture... Now - the texture in question only has a very small amount of black in the alpha channel - and - that's to make the cutout of the wheel... Its a small 256x256 patch in the lower left hand corner of the texture... The rest of the alpha channel is all white to make the other surfaces solid... To be as efficient as possible - my plan was to use a single 1024x1024 texture for the entire model so I would need it to be an ACE with Alpha... As I understand it the actual shape has to be modified to be transparent/translucent as well - I only set the transparency flag on the appropriate wheel surfaces... What's my fix in this situation ??? Are ACES with Alpha not possible for use with the bulk of the model as they won't cast shadows ???

OR wait - did I mess up the Alpha - LOL - let me look at that again..
:scare2:

Appreciate the help...
:rotfl:

Regards,
Scott

#6 User is offline   scottb613 

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Posted 19 April 2011 - 03:44 PM

Hmm - no - the alpha channel for the ACE looks right to me...

Attached Image: Prime.jpg

Regards,
Scott

#7 User is online   James Ross 

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Posted 19 April 2011 - 04:07 PM

Normal (for some value of normal :scare2: ) alpha blended and alpha tested textures work fine with shadows, but it was never established what was actually going wrong from Eldorado's post so it could be a related issue.

#8 User is offline   scottb613 

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Posted 19 April 2011 - 05:07 PM

Hi James,

Thanks - if anyone from OR wants the model for reference - just shout... Larry Goss's widely used boxcar has two ACES - both with Alpha - and they cast shadows - has to be more to it than that...

Regards,
Scott

#9 User is online   James Ross 

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Posted 19 April 2011 - 05:15 PM

Would it be possible for you to share the current wagon files you're using, including the .ace? (You can send them privately if you want.) No promises when I'll have time to look, but it's probably the fastest way to get to the bottom of it. :scare2:

#10 User is offline   scottb613 

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Posted 19 April 2011 - 05:23 PM

Hi James,

No rush on my part - just hope it helps... I'll put the whole thing in my DropBox - I'll send you a link - sir... Thanks - have a good night...
:bigboss:

Regards,
Scott

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