OR Does NOT Like Large Terrtex Tiles
#1
Posted 17 February 2011 - 08:21 AM
I do get a pause while loading when entering these tiles, sometimes more like a dead stop, for a second or so. I'm willing to tolerate these for the great look.
Open Rails is another story :dance3: My record, entering these tiles is a frame rate of -527fps, You Read Right, that's MINUS! Other spots where there are only 1024's and 2048's, are not so bad, only -5 or so, eventually waking up and doing +2 or 3fps.
Now, for OR to look like some of the other, newer sims, ground textures have to get better! Much as I want a sim that runs great, the scene it runs through is very important to me, to make the whole believable. Any thoughts?
I should note the OR runs fine on my machine, running the Sumpter Valley and other routes with low detail (512 and occasional 1024) terrtexes.
Steve
#2
Posted 18 February 2011 - 11:36 AM
What's the spec on your video card? Plus how large (MB) are those 4096 textures?
thanks
#3
Posted 18 February 2011 - 12:10 PM
AMD 64x2 3800+
2 Gb RAM
Nvidia 6600GT 128Mb Ram
Those dang 4096's are big, roughly 35Mb. The 2048's are around 12Mb But, the textures are awesome and they run fine in MSTS.
I may find time/money to get another 2 gigs of RAM, needed for my photo work. Possibly I can upgrade my video card as well, but just can't afford a new computer.
Steve
#4
Posted 18 February 2011 - 12:42 PM
It's not that Open Rails doesn't like Large Terrex textures, it's your video card that doesn't.
Open Rails uses the video memory to render the scene. So on your test area - the large terrexes use roughly 35MB + 35MB + 12MB = 12MB = 94MB of video RAM to load, assuming all four tiles are in view. There's not much left for train textures, tile textures, etc. Press F5 HUD to get to the diagnostic menu and you'll see how stressed your video card is.
On the other hand, MSTS uses your System RAM to load and manipulate all the textures. It just passes the frame to the video card for rendering - much less stress on your video card. That's why you have the long pause to load the textures, then MSTS moves merrily along.
Hope this helps explain things
#5
Posted 18 February 2011 - 12:52 PM
That makes sense! I'll have to see if I can't get a better video card in here. How much VRAM am I likely to need? Tim uses quite a few large textures on his locos and cars, which, of course, I'm running!
Steve
#6
Posted 18 February 2011 - 12:58 PM
Don't skimp on RAM.
:sign_rockon:
#7
Posted 18 February 2011 - 01:13 PM
Don't say new computer, no can do at this time! Since I do my Photoshop work on this computer, I could really use the extra 2 of system RAM. One of my latest images I worked on was over a Gb, and that slows things down quite a bit!
Steve
#8
Posted 18 February 2011 - 01:15 PM
#9
Posted 18 February 2011 - 01:26 PM
SVRy_Steve, on 18 February 2011 - 01:13 PM, said:
Steve
Steve,
Video card RAM (VRAM) and System RAM are entirely separate. Video card RAM is embedded on your video card. You could add a 1GB Video card and it wouldn't impact the amount of System RAM your system could use. You can get a good 512MB video card for about $50 that would DRAMATICALLY improve your Open Rails experience. It might help with those large images too.
#10
Posted 18 February 2011 - 01:31 PM
timmuir, on 18 February 2011 - 01:15 PM, said:
Tim,
Can't run OR? You can't load it, or it just runs like an ole mule?
A 256MB video card is just fine on my "old" PC - I get 40 -60 FPS on most routes w/o DS. Turning on Dynamic Shadows has about a 30% -40% FPS reduction on average. But that's with traditional Terrex files.