Elvas Tower: Specular lighting MIA in OR, but why? - Elvas Tower

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Specular lighting MIA in OR, but why? Rate Topic: -----

#1 User is offline   Eldorado.Railroad 

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Posted 20 September 2010 - 11:44 AM

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#2 User is online   James Ross 

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Posted 20 September 2010 - 12:03 PM

There used to be code labelled as "specular" lighting, but I found it to be completely wrong, so removed it. Apart from that, it's just a case of nobody having the time to put the correct code into the shaders.

#3 User is offline   thegrindre 

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Posted 20 September 2010 - 12:33 PM

I was just about to ask the same question, Eldorado.

Thanks, James...

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#4 User is online   James Ross 

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Posted 23 September 2010 - 02:26 PM

 Eldorado.Railroad, on 23 September 2010 - 12:47 PM, said:

Could somebody from the OR team care to offer a more concrete idea as to when specular lighting will "be on the menu"? :wheelchair:


Like Walter said, it just needs someone to implement it (correctly!). I have far too much other stuff to sort out right now, but I would like it to be back before the next public release. If anyone's interested in doing it, let me know. :search:

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