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Specular lighting MIA in OR, but why?
#2
Posted 20 September 2010 - 12:03 PM
There used to be code labelled as "specular" lighting, but I found it to be completely wrong, so removed it. Apart from that, it's just a case of nobody having the time to put the correct code into the shaders.
#3
Posted 20 September 2010 - 12:33 PM
I was just about to ask the same question, Eldorado.
Thanks, James...
:good:
Thanks, James...
:good:
#4
Posted 23 September 2010 - 02:26 PM
Eldorado.Railroad, on 23 September 2010 - 12:47 PM, said:
Could somebody from the OR team care to offer a more concrete idea as to when specular lighting will "be on the menu"? :wheelchair:
Like Walter said, it just needs someone to implement it (correctly!). I have far too much other stuff to sort out right now, but I would like it to be back before the next public release. If anyone's interested in doing it, let me know. :search:
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