Hi All,
While waiting for more information for the other two routes Im working on I thought I'd have a go at the Thousand Islands Railway that linked the town of Gananoque Ontario on the St Lawrence river to the Canadian National Railway at Gananoque Junction, a grand total of 4.6 miles away. The TIR was the shortest railway in Canada, when it was bought out by the Canadian National, TIR became CN's smallest diesel. As a back up engine, CN assigned 77 to the TIR, 77 being CN's first diesel switcher.
In these fall scenes TIR 500 stops at the Gananoque Junction station to pick up the paperwork for the cars Canadian National has left for them on the interchange track.
CN 77 runs around combine 7206 while passengers and express parcels are exchanged with CN Train 14, the International Limited, heading east to Montreal.
Paul :-)
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Gananoque Junction
#4
Posted 01 August 2010 - 11:52 AM
Can't you see a nice big CN Northern or Mountain on the point of that passenger train!
Paul :-)
Paul :-)
#5
Posted 01 August 2010 - 04:59 PM
Have you considered using ScaleRail? On a short line like this, it probably wouldn't effect the framerates too badly, and it really adds a lot to the route.
Otherwise, it looks great!
Otherwise, it looks great!
#6
Posted 01 August 2010 - 07:39 PM
charland, on 01 August 2010 - 11:52 AM, said:
Can't you see a nice big CN Northern or Mountain on the point of that passenger train!
Paul :-)
Paul :-)
now that would be a sight to see! :wallbash: speaking of steamers i noticed a water refilling pipe(i dont know what they are called without a tower on them) do they work (for lack of a better term)?
#7
Posted 02 August 2010 - 03:16 AM
The standpipes, no not sure how to get them to become working standpipes. Might be something in RE or AE to specify the area around the standpipes are for a water stop. As far as the TIR route goes, it's a mute point as the CN mainline would only see AI traffic, the TIR would never have used the standpipes when they had steam.
Paul :-)
Paul :-)
#8
Posted 02 August 2010 - 03:19 AM
Scale Rail may be nice but without having a piece of dynamic track routes like this would be impossible. When you are following a prototype that isn't using "standard" curves or has tight curves in parallel track they just don't make the parts for, you need dynamic track to reproduce what was actually there.
Paul :-)
Paul :-)
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