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SP Hack A fictional SP Caboose Rate Topic: -----

#1 User is offline   flamex 

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Posted 06 June 2010 - 03:47 PM

I haven't been around in almost a year, but this is something I repainted a few days ago. It's based on the Monon repaint of Tim Muir's D&RGW caboose by Rick Berg. Conveniently, C-40-2 was never assigned to any class of caboose on the SP. :clapping:

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#2 User is offline   timmuir 

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Posted 06 June 2010 - 07:02 PM

Hey, Philip, long time no see. I like your repainted Monon, nee D&RGW hack. Nice screen shots too,

#3 User is offline   flamex 

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Posted 06 June 2010 - 07:09 PM

View Posttimmuir, on 06 June 2010 - 07:02 PM, said:

Hey, Philip, long time no see. I like your repainted Monon, nee D&RGW hack. Nice screen shots too,


Thanks, Tim. :clapping:

How have you been?

#4 User is offline   Genma Saotome 

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Posted 06 June 2010 - 07:15 PM

Phil, did you get a copy of Open Rails?

#5 User is offline   timmuir 

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Posted 06 June 2010 - 07:56 PM

View Postflamex, on 06 June 2010 - 07:09 PM, said:

Thanks, Tim. :clapping:

How have you been?

As long as I stay busy I'm ok. The moments of reflection are tough. Thanks for asking, Phil.

#6 User is offline   flamex 

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Posted 06 June 2010 - 08:36 PM

View PostGenma Saotome, on 06 June 2010 - 07:15 PM, said:

Phil, did you get a copy of Open Rails?


Not yet, but I have seen pics of it. I've heard framerates are at least twice that of MSTS. :clapping:

#7 User is offline   Genma Saotome 

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Posted 06 June 2010 - 09:23 PM

Well... what you'll really like is it busts open the limit on how many polys can be used in a model.

As for speed, it depends mostly on how many core's your CPU has and how well Windoze spreads the work across those cores.

#8 User is offline   flamex 

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Posted 06 June 2010 - 09:35 PM

View PostGenma Saotome, on 06 June 2010 - 09:23 PM, said:

Well... what you'll really like is it busts open the limit on how many polys can be used in a model.

As for speed, it depends mostly on how many core's your CPU has and how well Windoze spreads the work across those cores.


Further animations related to steam engines would be something to look into adding; I've always wanted operating reversing gear. Perhaps support for true articulated steam will be added later as well? Working out specs for articulated steam in MSTS is kind of a guessing game, support for articulated steam would be excellent. Related to that, support for multiple sound sources on the same engine would be a definite improvement over MSTS' current sound system, where all sound originates from the rotation point of an engine or car.

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