"When we wish upon a star........." Open Rails users' wishlist, please and thank you.
#51
Posted 01 April 2010 - 04:56 PM
Recreating The Steam Locomotive Experience.
I think I'll adopt that motto for my Open Rails steam locomotives.
Cheers Bazza
(Strong coffee kicking in about.......NOW!) http://www.elvastower.com/forums/public/style_emoticons/default/jumpy.gif
#52 Inactive_Heather_*
Posted 23 April 2010 - 04:51 PM
This may not be prototypical but is a layman's view and wish.
#53
Posted 23 April 2010 - 07:40 PM
Cheers Bazza
#54 Inactive_Erick_Cantu_*
Posted 23 April 2010 - 11:57 PM
-Engine acceleration/load variable in the sound system
-Engine inertia for those pesky over-revving diesels
-Support for smoke, lights, and other effects on scenery objects, multiple animations per scenery object (think gates as well as lights)
-Ability to have looping animations linked to proximity of train (think signals)
-AI sounds based on engine RPM
-AI blowing horns at crossings
-Death of the route concept in favour of a scenery system more skin to modern flight sims
#55
Posted 24 April 2010 - 09:59 AM
#56
Posted 24 April 2010 - 07:28 PM
Cheers Bazza
#57
Posted 25 April 2010 - 03:24 PM
#58
Posted 25 April 2010 - 03:58 PM
johnfrum, on 25 March 2010 - 05:07 AM, said:
This would make it simpler to pinpoint minor problems (terrain on track, eg) when switching back to Route Editor.
-JF-
We're displaying camera position, direction, and tile in the debug mode of the software. Adding it to the public version shouldn't be much of an issue... just figuring out which key to use to display it....
#59
Posted 25 April 2010 - 04:05 PM
RioGrandeMan, on 26 March 2010 - 03:17 PM, said:
Andrew
I like the idea of mid-train and rear end helpers being independent. I think most people will want the other locomotive(s) to be automatically controlled so as to minimize train control mishaps, liking pulling a drawbar, but, you know, the basic idea is pretty interesting, esp. in a multi-player situation. Just think about how the slack node will move around in the train... I think it'd be pretty cool to watch and darn nerve-racking to do properly w/o busting something.
As for a couple of locos up front, as you described, I don't think anybody has talked about it yet but the idea of being able to choose, right now, which loco cab you are in certainly has appeal.
#60
Posted 26 April 2010 - 05:07 AM
Genma Saotome, on 25 April 2010 - 04:05 PM, said:
As for a couple of locos up front, as you described, I don't think anybody has talked about it yet but the idea of being able to choose, right now, which loco cab you are in certainly has appeal.
Well here's how I think. If you're stopped, you should be able to then switch engines so that way, say I'm running up a version of Cumbres Pass with Bazza's K27's (and future K37s). When running up the hill it would be the same, such as in MSTS right now. However, once you reach the top, you can split up the train at the top, then control the helpers separately (you'd still only control 1 engine at a time) to move them onto a Wye or a passing track while you finish switching, then keep going on your way. I know it's a bear for me if I have a mid-train helper to move the entire thing around just to get that one engine out, when I could control it separately and make switching activities easier.
One thing I would like to do independently all the time would be whistle signals. That way it would be a little more realistic (plus you could hear more than 1 whistle to represent a train of 2-3+ engines!
I agree too with being able to be in a different cab than the engine you originally choose. Again going back to the Cumbres Pass situation, I think it'd be really cool to be in a mid-train helper's cab to see the rest of the train going along.
Andrew