This is a log file for Open Rails. Please include this file in bug reports. -------------------------------------------------------------------------------- Date/time = 12/10/2018 9:40:56 (2018-10-11 22:40:56Z) BIOS = Award Modular BIOS v6.00PG (Award Software International, Inc.) Processor = Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz (8 threads, 4 cores, 3.2 GHz) (Internal Cache 978240 KB) (External Cache 0 KB) Memory = 12.0 GB Video = NVIDIA GeForce GTX 1070 Ti (4.0 GB RAM) (nvlddmkm 24.21.14.1170) Display = \\.\DISPLAY1 (3840 x 2160, 32-bit, primary, 0 x 0) Sound = Realtek High Definition Audio (rtkvhd64 6.0.1.8549) Sound = USB Audio Device (usbaudio 6.1.7601.23403) Sound = NVIDIA High Definition Audio (nvhda64v 1.3.37.5) Disk = C: (Local Fixed Disk, NTFS, 111.7 GB, 64.8 GB free) Disk = F: (Local Fixed Disk, NTFS, 1907.7 GB, 1223.6 GB free) Disk = O: (Network Connection, NTFS, 1832.3 GB, 397.2 GB free) Disk = P: (Network Connection, NTFS, 1831.6 GB, 397.6 GB free) Disk = W: (CD-ROM Disc, ) OS = Microsoft Windows 7 Professional 64-bit (6.1.7601) Runtimes = 2.0.50727 SP2 3.0 SP2 3.5 SP1 4 Client 4 Full 4.0 Client Runtime = 2.0.50727.8798 (32bit) \\.\DISPLAY1 = NVIDIA GeForce GTX 1070 Ti (nvd3dum.dll 24.21.14.1170) Anisotropy = 16 Render Targets = 4 Streams = 16 (stride 255) Textures = 8 (16384 x 16384, repeat 8192, ratio 16384) Points = 8192^2 Volumes = 2048^3 Primitives = 16777215 Vertexes = 16777215 Vertex Shader = 3.0 (4096 slots, 256 constants) Pixel Shader = 3.0 (4096 slots) Clip Planes = 8 -------------------------------------------------------------------------------- Version = X4259 Build = 0.0.6857.39573 (2018-10-10 21:59:06Z) Logfile = C:\Users\derek\Desktop\OpenRailsLog.txt Executable = RunActivityLAA.exe Argument = -start Argument = -activity Argument = F:\ddrive\msts\Train Simulator\ROUTES\Pacific_Surfliner\ACTIVITIES\OLI.act -------------------------------------------------------------------------------- ActRandomizationLevel = 0 ActWeatherRandomizationLevel = 0 AdhesionFactor = (user set) 100 AdhesionFactorChange = 10 AdhesionMovingAverageFilterSize = 10 AdhesionProportionalToWeather = False Alerter = False AlerterDisableExternal = True Autopilot = (user set) True AuxActionEnabled = False AvatarURL = http://openrails.org/images/support-logos.jpg BrakePipeChargingRate = 21 BreakCouplers = (user set) True Cab2DStretch = 0 CarVibratingLevel = 0 CircularSpeedGauge = False ConditionalLoadOfDayOrNightTextures = False CorrectQuestionableBrakingParams = (user set) True CurveResistanceDependent = (user set) True CurveSpeedDependent = False DataLogger = False DataLoggerSeparator = comma DataLogMisc = False DataLogPerformance = (user set) False DataLogPhysics = False DataLogSpeedUnits = route DataLogStart = False DataLogStationStops = False DataLogSteamPerformance = False DataLogTrainSpeed = False DataLogTSContents = 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 DataLogTSInterval = 10 DayAmbientLight = 20 DebriefActivityEval = False DebriefEvalFilename = OR-DebriefEval.txt DebriefTTActivityEval = False DisableTCSScripts = (user set) True DistantMountains = True DistantMountainsViewingDistance = 40000 DoubleWire = False DynamicShadows = False ExtendedAIShunting = (user set) True ExternalSoundPassThruPercent = 50 FastFullScreenAltTab = False FullScreen = False GraduatedRelease = (user set) True HotStart = True Language = (user set) en LODBias = 0 LODViewingExtention = False Logging = True LoggingFilename = OpenRailsLog.txt LoggingPath = C:\Users\derek\Desktop Menu_Selection = (user set) F:\ddrive\msts\Train Simulator, F:\ddrive\msts\Train Simulator\ROUTES\Pacific_Surfliner, F:\ddrive\msts\Train Simulator\ROUTES\Pacific_Surfliner\ACTIVITIES\OLI.act, , , , , , ModelInstancing = (user set) True MSTSBINSound = True Multiplayer = False Multiplayer_Host = 127.0.0.1 Multiplayer_Port = 30000 Multiplayer_UpdateInterval = 10 Multiplayer_User = derek MultiplayerClient = False MultiplayerServer = False NoForcedRedAtStationStops = False OpenDoorsInAITrains = False OverrideNonElectrifiedRoutes = False PerformanceTuner = False PerformanceTunerTarget = 60 PrecipitationBoxHeight = 100 PrecipitationBoxLength = 500 PrecipitationBoxWidth = 500 PreferDDSTexture = (user set) True PressureUnit = Automatic Profiling = False ProfilingFrameCount = 0 ProfilingTime = 0 ReplayPauseBeforeEnd = True ReplayPauseBeforeEndS = 0 RetainersOnAllCars = False ScreenshotPath = C:\Users\derek\Pictures\Open Rails ShaderModel = 3 ShadowAllShapes = False ShadowMapBlur = True ShadowMapCount = 4 ShadowMapDistance = 1500 ShadowMapResolution = 1024 ShowAvatar = False ShowErrorDialogs = True SignalLightGlow = False SoundDetailLevel = 5 SoundVolumePercent = (user set) 40 SpeedControl = True SuperElevationGauge = 1435 SuperElevationMinLen = 50 SuppressConfirmations = False SuppressShapeWarnings = True TTCreateTrainOnPoolUnderflow = True TTOutputTimetableFullEvaluation = False TTOutputTimetableTrainInfo = False TTUseRestartDelays = True TunnelResistanceDependent = (user set) True Units = (user set) Metric UseAdvancedAdhesion = (user set) False UseLargeAddressAware = True UseLocationPassingPaths = (user set) True UseMSTSEnv = False UseSuperElevation = 0 VerticalSync = False ViewDispatcher = False ViewingDistance = (user set) 3000 ViewingFOV = 45 WindowGlass = False WindowPosition_Activity = (user set) 100, 39 WindowPosition_CarOperations = (user set) 90, 93 WindowPosition_Compass = 50, 0 WindowPosition_ComposeMessage = 50, 50 WindowPosition_DriverAid = 100, 100 WindowPosition_Help = (user set) 100, 0 WindowPosition_NextStation = (user set) 72, 0 WindowPosition_Quit = 50, 50 WindowPosition_Switch = (user set) 0, 44 WindowPosition_TrackMonitor = (user set) 0, 87 WindowPosition_TrainList = 100, 0 WindowPosition_TrainOperations = (user set) 95, 100 WindowSize = (user set) 2560x1440 WindResistanceDependent = False Wire = True WorldObjectDensity = 10 YoungestFailedToRestore = 0 -------------------------------------------------------------------------------- Mode = activity Route = Pacific Surfliner Activity = OPERATION LIFESAVER SPECIAL (F:\ddrive\msts\Train Simulator\ROUTES\Pacific_Surfliner\ACTIVITIES\OLI.act) -------------------------------------------------------------------------------- Loading TRK TDB Warning: Track node 1329 pin 0 has invalid link to track node 0 in F:\ddrive\msts\Train Simulator\ROUTES\Pacific_Surfliner\Pacific_Surfliner.tdb:line 13857 SIGCFG DAT ACT RDB Warning: Track node 2904 pin 0 has invalid link to track node 0 in F:\ddrive\msts\Train Simulator\ROUTES\Pacific_Surfliner\Pacific_Surfliner.rdb:line 23167 Warning: Track node 2905 pin 0 has invalid link to track node 0 in F:\ddrive\msts\Train Simulator\ROUTES\Pacific_Surfliner\Pacific_Surfliner.rdb:line 23174 CARSPAWN SIGSCR sWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW Warning: Ignored invalid track node 1329 pin [0,0] link to track node 0 Warning: Platform referenced in .act file with TrItemId 3748 not present in .tdb file Run AI : 23 10:00 ENV SIGCFG SIGCFG TTYPE Information: Allocation for 87,500 particles: 14,000,000 B RAM vertex data 2,100,000 B RAM index data (temporary) 14,000,000 B VRAM DynamicVertexBuffer 2,100,000 B VRAM IndexBuffer Information: Game.ReplaceState(GameStateViewer3D) GameStateViewer3D Loader: Time = 00:00:28.1000393 ms Loader: Expected = 117,709,552 bytes Loader: Actual = 118,043,746 bytes Loader: Difference = 334,194 bytes (0.3 %) SSSSS List of commands to replay saved SSS List of commands to replay saved S List of commands to replay saved SSSSSSSSSSSSSSSSSSSS Information: Sound Update return False Information: Sound Update return False Information: Sound Update return False SS Error: System.NullReferenceException: Object reference not set to an instance of an object. at Orts.Simulation.RollingStocks.MSTSWagon.ConfirmSteamLocomotiveTender() in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\RollingStocks\MSTSWagon.cs:line 2149 at Orts.Simulation.RollingStocks.MSTSWagon.Update(Single elapsedClockSeconds) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\RollingStocks\MSTSWagon.cs:line 1207 at Orts.Simulation.Physics.Train.physicsUpdate(Single elapsedClockSeconds) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\Physics\Train.cs:line 1720 at Orts.Simulation.Physics.Train.Update(Single elapsedClockSeconds) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\Physics\Train.cs:line 1600 at Orts.Simulation.AIs.AITrain.AIUpdate(Single elapsedClockSeconds, Double clockTime, Boolean preUpdate) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\AIs\AITrain.cs:line 661 at Orts.Simulation.AIs.AI.AIUpdate(Single elapsedClockSeconds, Boolean preUpdate) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\AIs\AI.cs:line 663 at Orts.Simulation.Simulator.Update(Single elapsedClockSeconds) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\Orts.Simulation\Simulation\Simulator.cs:line 746 at Orts.Viewer3D.Viewer.Update(RenderFrame frame, Single elapsedRealTime) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:line 702 at Orts.Viewer3D.Processes.GameStateViewer3D.Update(RenderFrame frame, Double totalRealSeconds) in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateViewer3D.cs:line 121 at Orts.Viewer3D.Processes.UpdaterProcess.Update() in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\UpdaterProcess.cs:line 128 at Orts.Viewer3D.Processes.UpdaterProcess.DoUpdate() in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\UpdaterProcess.cs:line 108 at Orts.Viewer3D.Processes.UpdaterProcess.UpdaterThread() in E:\Documents\Coding\Jenkins\jobs\Open Rails Unstable\workspace\Source\RunActivity\Viewer3D\Processes\UpdaterProcess.cs:line 74 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Information: Game.PopState()