Laci1959, on 24 November 2022 - 11:53 PM, said:
Hi.
That's why it was a shame to write a separate game. OR is also capable of such a thing. The elaborateness of the locomotive depends only on the determination and patience of the modeler.
And from the hardware used.
There is a thread where the makers present such elaborate models.
Sincerely, Laci1959]
But a railsim is not a locomotive sim, no matter what the locomotive fanboys think.
The hope for OR, when it was brand new, was that a dedicated group of programmers would have a reasonable chance of keeping up with ever evolving graphics and OS evolution and use that for a realistic
railroad simulator. I don't know if that was simply far too ambitious a hope to be realistic, or the necessary team didn't show up (or gel), or that a flame for that hope was kept but there were so many other things that needed to be dealt with. Whatever the reason, it hasn't happened. Monogame OR is still a fork and AFAIK it was scoped to only lay the foundation for advancing the graphics towards something modern, not actually doing it. We can all hope the other shoe does drop.
I think it is correct to say the presented appearance of OR hasn't changed much. IIRC shadows were added in late 2008, maybe 30 months after the start of the project. IIRC that was the last change to appearance until Reshade came with the Monogame fork -- and if I have forgotten something notable, I apologize in advance -- faulty memory, not intent.
We
do have something
considerably better than MSTS but OR is nearing an age not far off of where MSTS was when OR started. And there are far fewer users now. This may be about as advanced as we will ever get.