Elvas Tower: In the air - Elvas Tower

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

In the air Rate Topic: -----

#1 User is offline   marv91 

  • Apprentice
  • Pip
  • Group: Status: Fired
  • Posts: 6
  • Joined: 12-April 22
  • Gender:Male
  • Location:Luxembourg
  • Simulator:OpenRails 1.4/MSTS 1.3
  • Country:

Posted 01 November 2022 - 03:50 AM

Hello,
On every routes (like on that one : Neubrandenburg), I see that the MSTS environment is generated and reproduced nearly like "flying in the air" (shapes, objets, ...) so the objects are not punched on the ground.
I'd already tried several setting positions but nothing works.
In MSTS, everything seems to be fine (last picture)
Specs : OpenRails 1.4, Windows 10, MSTS V 1.4
Thanks.

Attached thumbnail(s)

  • Attached Image: or_intheair.JPG
  • Attached Image: or_intheair_2.JPG
  • Attached Image: or_intheair_3.JPG
  • Attached Image: or_intheair_4.jpg


#2 User is offline   marv91 

  • Apprentice
  • Pip
  • Group: Status: Fired
  • Posts: 6
  • Joined: 12-April 22
  • Gender:Male
  • Location:Luxembourg
  • Simulator:OpenRails 1.4/MSTS 1.3
  • Country:

Posted 17 November 2022 - 12:08 PM

View PostWeter, on 01 November 2022 - 06:09 AM, said:

Hello.
And, what if uncheck "MSTS environments" setting on the last options tab?


Hello,
This makes any difference if it's now checked or not. I'd already tried this option out. Thanks.

#3 User is offline   avatrain1 

  • Apprentice
  • Group: Status: Dispatcher
  • Posts: 23
  • Joined: 17-August 14
  • Gender:Male
  • Simulator:MSTS and OR
  • Country:

Posted 17 November 2022 - 01:21 PM

Have you tried changing the value of the "WORLD OBJECT DENSITY" item from 49 to 99?, it is found in the "Video" options tab

#4 User is offline   Weter 

  • Member, Board of Directors
  • PipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 6,806
  • Joined: 01-June 20
  • Gender:Not Telling
  • Simulator:ORTS
  • Country:

Posted 17 November 2022 - 06:07 PM

I can't see terrain texture in distance too.

#5 User is offline   Kapitaen13 

  • Hostler
  • Group: Status: Active Member
  • Posts: 80
  • Joined: 05-April 19
  • Gender:Male
  • Simulator:MSTS
  • Country:

Posted 18 November 2022 - 01:27 AM

The answer can be found here:
Problem mit Strecke "Neubrandenburg" in OR

#6 User is offline   marv91 

  • Apprentice
  • Pip
  • Group: Status: Fired
  • Posts: 6
  • Joined: 12-April 22
  • Gender:Male
  • Location:Luxembourg
  • Simulator:OpenRails 1.4/MSTS 1.3
  • Country:

Posted 24 May 2023 - 10:41 AM

View Postavatrain1, on 17 November 2022 - 01:21 PM, said:

Have you tried changing the value of the "WORLD OBJECT DENSITY" item from 49 to 99?, it is found in the "Video" options tab


Unfortunately. Nothing changed. Thanks.

#7 User is offline   charland 

  • Vice President
  • Group: Status: Elite Member
  • Posts: 2,516
  • Joined: 13-April 08
  • Gender:Male
  • Location:Brockville, ON, CA
  • Simulator:MSTS/OR
  • Country:

Posted 24 May 2023 - 11:49 AM

Target frame rate is quite high, maybe drop it to 50 as a test to see if that helps. I also have Modelling Instancing in the Video tab checked off.

Paul :-)

#8 User is offline   Genma Saotome 

  • Owner Emeritus and Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 15,308
  • Joined: 11-January 04
  • Gender:Male
  • Location:United States
  • Simulator:Open Rails
  • Country:

Posted 24 May 2023 - 01:13 PM

I'm pretty sure it does not have anything to do with view distance of objects. It looks like a flaw in the data defining the terrain in each(?) several(?) tiles.

What does TSRE show about the elevation of terrain and that of an object on the same tile? What's the height difference? All tiles or only some?

IIRC TSUtils (in route ritter) has a function to raise the terrain of a tile. It might fix the problem you reported.

#9 User is offline   marv91 

  • Apprentice
  • Pip
  • Group: Status: Fired
  • Posts: 6
  • Joined: 12-April 22
  • Gender:Male
  • Location:Luxembourg
  • Simulator:OpenRails 1.4/MSTS 1.3
  • Country:

Posted 25 May 2023 - 09:50 PM

Quote

View PostGenma Saotome, on 24 May 2023 - 01:13 PM, said:

I'm pretty sure it does not have anything to do with view distance of objects. It looks like a flaw in the data defining the terrain in each(?) several(?) tiles.

What does TSRE show about the elevation of terrain and that of an object on the same tile? What's the height difference? All tiles or only some?

IIRC TSUtils (in route ritter) has a function to raise the terrain of a tile. It might fix the problem you reported.



Hello, you mean this fonction in RouteRiter which is called "Raise or lower track".

#10 User is offline   Genma Saotome 

  • Owner Emeritus and Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 15,308
  • Joined: 11-January 04
  • Gender:Male
  • Location:United States
  • Simulator:Open Rails
  • Country:

Posted 26 May 2023 - 01:10 PM

View Postmarv91, on 25 May 2023 - 09:50 PM, said:

Hello, you mean this fonction in RouteRiter which is called "Raise or lower track".


Yes. But it depends on what is in the wrong altitude. My guess is it is the terrain that has fallen. There might be a function specific for that.

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users