Hello.
We are seeing strange behavior with switches from ORNY version 127 to 129.1 when playing Multiplayer.
Game of 8 players, one acts as Dispacher (helper) and the rest as (client).
The dispatcher traces the route and moves the switches correctly, but when the player's train reaches said switch, said train does not make the switch, so the player must go back to before the switch and do the manual switch himself (by pressing G), which which until now was impossible in Multiplayer (A player can never change or switch or lights when he is a client).
With this behavior, it makes almost no sense for a player to act as Dispacher if you have to make the changes yourself... having 8 players in the match.
Any comment?
Thanks.
Pedro
Behavior of the switches in Multiplayer.
#2
Posted 23 August 2022 - 04:26 AM
I am impressed that you are running such large multiplayer sessions. It must be a lot of fun. I hope someone can solve the switch problem for you.
Wayne
Wayne
#3
Posted 23 August 2022 - 07:56 AM
Hi Pedro, so releases before 127 worked as desired? Do the client trains run in Explore mode and do their paths extend only over the starting track section, or do their paths extend further?
#4
Posted 23 August 2022 - 08:13 AM
I could reproduce the problem. I'll try to see what occurred.
#5
Posted 23 August 2022 - 10:38 AM
Hi Carlo
Indeed, until now (we've been doing multiplayer for more than a year), we've never had to move switches as clients (because it can't be done in multiplayer when you're a client).
Already on one occasion you commented on the length of the path, it is possible. We want to do another test with the shortest possible path. I will inform you if the behavior changes.
But I miss a lot the ability to change the switches with the (g) on the part of the clients, that's rare.
Thank you and kind regards.
Pedro
Indeed, until now (we've been doing multiplayer for more than a year), we've never had to move switches as clients (because it can't be done in multiplayer when you're a client).
Already on one occasion you commented on the length of the path, it is possible. We want to do another test with the shortest possible path. I will inform you if the behavior changes.
But I miss a lot the ability to change the switches with the (g) on the part of the clients, that's rare.
Thank you and kind regards.
Pedro
#6
Posted 23 August 2022 - 11:09 AM
Carlo, tell me if it would be possible, as it happens in Run 8, that when the clients enter Multiplayer the lights were closed, both the front and the rear ones?
Because when customers enter they have a green light and the Dispacher has to close them to release the services.
Thank you
Pedro.
Because when customers enter they have a green light and the Dispacher has to close them to release the services.
Thank you
Pedro.
#7
Posted 24 August 2022 - 01:11 AM
The bug should have been fixed in ORNYMB 129.2. If this is confirmed by Alifatico, I'll generate also a PR for the Unstable release.
Pedro, in the short time I don't foresee to make other changes in Multiplayer mode, but that might change in the future.
Pedro, in the short time I don't foresee to make other changes in Multiplayer mode, but that might change in the future.
#8
Posted 25 August 2022 - 03:04 AM
Hi Carlo,
I am getting a mode change from Explorer to Auto Signal while in multiplayer mode, which is probably related with this.
I am getting a mode change from Explorer to Auto Signal while in multiplayer mode, which is probably related with this.
#9
Posted 25 August 2022 - 05:05 AM
Hi Carlo. I am sending you the summary of a test done today by a member of this Forum (jugondavidlisto).
We want to do another more exhaustive one, but it seems that for the moment it is going well.
"Well today we have done more tests at level 2 routes at high speeds.
And if the lane changes are what they were, when you change you really change lanes, yes, nobody has control being a client with the G key so everything it returned to normal.
In these tests we have done them with the perpetualKid server, but I suppose it is the same even in a game with more people it will be seen in more detail. So for the moment it is fine"
Best regards.
Pedro
We want to do another more exhaustive one, but it seems that for the moment it is going well.
"Well today we have done more tests at level 2 routes at high speeds.
And if the lane changes are what they were, when you change you really change lanes, yes, nobody has control being a client with the G key so everything it returned to normal.
In these tests we have done them with the perpetualKid server, but I suppose it is the same even in a game with more people it will be seen in more detail. So for the moment it is fine"
Best regards.
Pedro
#10
Posted 22 September 2022 - 08:39 AM
I would think that the dispatcher should be able to delegate to trusted players the ability to operate switches ahead and behind them? This is very useful in switching operations or other circumstances where waiting for the dispatcher to act at every moment is detremental to the operation.