Elvas Tower: Only vertical two/three states graphics slicing - Elvas Tower

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Only vertical two/three states graphics slicing Odd ORTS behavior, while processing *.cvf-files Rate Topic: -----

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Posted 15 August 2022 - 07:35 AM

Hello.
As usually, pardon, if it was discussed somewhere before (counting on moderator's assistance with moving posts then)

I've noticed (long ago) an unpleasure effect with those 2-d cabs, where two or three state's *.ace-files consist of horizontally arranged frames:
Whether I specify NumFrames() as 2 1 (3 1), in game frames seem always sliced as two/three vertically arranged frames.
This way, if I specify that a horizontal row is present, then one/second or one/third of image is being sliced to two or three parts (arranged vertically) with horizontal lines.
Neither experiments with digital values (zeros, or left-out values) don't fix situation; Manual shows in example desired variant (3 1) and doesn't note something special...

Any opinions/suggestions?

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