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EOT Rate Topic: -----

#41 User is online   Laci1959 

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Posted 31 January 2022 - 03:33 AM

Quote

About the visible EOT there is an open problem. While removing the visible EOT is not a problem, the problem by adding it is: what physical EOT should be automatically chosen?


After all, this is not tragic, and perhaps even better because different signaling devices were used at the end of the train in different eras. If you can automatically display it on the vehicle that is at the end of the AI train it will be very good. Sure, it shouldn’t be the end of the unhooked car groups, but if you stay, there won’t be much trouble either. For those who don't like it, do better.

#42 User is offline   akioyamamura 

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Posted 31 January 2022 - 05:42 AM

 Csantucci, on 30 January 2022 - 01:27 PM, said:



In fact, looking at the rear of the train with camera 3, no EOT is seen. Pressing Ctrl+F9, the EOT list is shown. For every EOT the filename and the folder name are shown. The Category (one way, two way, simple flag or light) is not yet managed. To avoid changing how EOTs are implemented now, EOTs are managed as .wag files, residing in directories that in turn reside in a ORTS_EOT directory within TRAINS.



How it works? I hava to create a folder called ORTS_EOT, inside TRAINS, and paste the EOT inside? Or it will be identified automatically in the actual folder?

#43 User is offline   Csantucci 

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Posted 31 January 2022 - 11:25 AM

Only the features described here http://www.elvastowe...post__p__281011 are available in ORNYMG 116. Additional features described here http://www.elvastowe...post__p__281515 (that is the EOI list window) aren't yet publicly available.

#44 User is offline   gto451 

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Posted 01 February 2022 - 08:11 AM

Not exactly an EOT, but could one option along with flag, light, one way and two way be for a brake pipe extension that are used for passenger trains on backup moves? You can see it in the middle of the door on this Superliner: https://s3.amazonaws.com/rrpa_photos/17540/AMTK337-890703%20Rt%205%20CZ,%20Naperville,%20IL%202.jpg

#45 User is offline   Csantucci 

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Posted 07 February 2022 - 02:47 AM

The second phase of the EOT implementation is now available in ORNYMG 117. It includes what is described here http://www.elvastowe...post__p__281773 , as well as what is described here http://www.elvastowe...post__p__281515 .
EOTs can also be attached at the beginning of the game to trains (both player and AI) adding at the end of the .con file a block like this one
		ORTSEot (
			EOTData ( EOT_OR TrainSimulations_EOT )
			UiD ( 203 )
		)

File EOT_OR must have extension .eot. Directory TrainSimulations_EOT must be within directory Trains\ORTS_EOT .
When such a block is used, the EOT will be in the Armed two way state (if it is an EOT that accepts that level) in AI trains and in player trains starting game at speed > 0. If instead the player train starts at zero speed, the EOT will be in the Disarmed state and will need to be armed using the cab controls.
To define which level an EOT is able to manage, it is suggested to add an extension of the .eot file within an Openrails subfolder which is within the EOT's folder.
Using as example the above EOT, within the TrainSimulations_EOT there will be an Openrails folder, and within that folder there will be an EOT_OR.eot with following content:

include ( ../EOT_OR.eot )

Wagon (
	)
ORTSEOT (
	Level ( "TwoWay" )
)

If no Level is defined the EOT is assumed to be a "dumb" one (NoComm level).
Accepted levels are NoComm, OneWay and TwoWay.
Of course it is still possible to start the player train using a .con file without EOT and adding the latter with the Ctrl-F9 pop-up window; it is also possible to have AI trains without EOT, if the above block is not present in their .con file.
If an uncoupling or coupling operation occurs to the player train and the EOT wasn't previously detached with the Ctrl-F9 window, the EOT will remain physically there, but the connection of the locomotive with the EOT will be lost. At that point a new EOT may be added at the new end of the train with the Ctrl-F9 window.
AI train locomotives will also loose connection with their EOTs after an attach or detach operation.

It might be that the code does not yet cover all possible operating cases.

#46 User is offline   akioyamamura 

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Posted 07 February 2022 - 05:02 AM

Hi Carlo. Tested here and the works great. The only issue is after couple the EOT, when I open the rear car angle cock. The trains go to emergency. I tried to close the EOT rear angle cock before open the last car, but apparentely it's impossible to close the EOT rear angle cock.

#47 User is offline   Csantucci 

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Posted 07 February 2022 - 05:19 AM

Hi Hugo,
have you connected the brake hose of the EOT before opening the rear car angle cock? BTW the EOT rear angle cock is already closed when connecting to the train.
Try also to modify the additional EOT_OR.eot file this way

include ( ../EOT_OR.eot )

Wagon (
	MaxAuxilaryChargingRate( 20 )
	EmergencyResChargingRate( 20 )
        )
ORTSEOT (
        Level ( "TwoWay" )
)


#48 User is offline   akioyamamura 

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Posted 07 February 2022 - 05:44 AM

 Csantucci, on 07 February 2022 - 05:19 AM, said:

Hi Hugo,
have you connected the brake hose of the EOT before opening the rear car angle cock? BTW the EOT rear angle cock is already closed when connecting to the train.
Try also to modify the additional EOT_OR.eot file this way

include ( ../EOT_OR.eot )

Wagon (
	MaxAuxilaryChargingRate( 20 )
	EmergencyResChargingRate( 20 )
        )
ORTSEOT (
        Level ( "TwoWay" )
)



Sorry Carlo, I didn't know that the brake hose have to be connected manually. Now, works perfectly. Thank you

#49 User is offline   Bill 

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Posted 14 March 2022 - 05:51 PM

I am so glad the EOT has made it into ORTS! Might I add a few suggestions from the prototype side? The 2 Way EOTs also show the movement of the last car. With the EMD FIRE screen (computerized operator's screen) the EOT Movement indicator has four indications.

1. EOT MOV
2. EOT FWD
3. EOT REV
4. No indication - Last car is not moving

EOT MOV is displayed when the train has been operating in FWD mode for at least 20 seconds.
EOT REV never changes to EOT MOV.

The purpose is so the engineer knows when the last car has started moving forward with the rest of the train so he can start increasing the throttle without ripping out a drawbar or knuckle. When a train first starts moving the last car will "jiggle" until the slack is pull out, hence the EOT REV might appear for a short time before the car starts moving forward with the rest of the train.

I have been able simulate all of this in my replica FIRE screens based on the speed of the last car. If it is negative, obviously the car is moving backwards etc.

As well, the status of the Marker is displayed as On or Off. It gets trigger automatically by the amount of ambient light. (Dusk to Dawn - Light On)

Attached thumbnail(s)

  • Attached Image: EMD FIRE OPERATORS.jpg


#50 User is offline   NZ_JOHN 

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Posted 14 March 2022 - 09:51 PM

Hi
I see you hane LENGTH on your cab dashboard
What command do you use to get it.
Can you show that section in the CVF file for me?
Or is it the ODOMETER
Thanks

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