Hi everyone!
I have a question I'm modelling a big station to put in my route, 100.000 polys, and a single texture with 4096 x 4096 px, 21mb.
So, what's make the FPS decrease in the simulation? The amount of polys, the texture size or the file size? Or in case of everything contribute, what I have to sacrifice first to have a fluid simulation?
thank you
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Route objects memory usage
#2
Posted 16 December 2021 - 10:29 AM
All of it will contribute to it, but 100,000 polys is massive.
Randy
Randy
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