By accident, I loaded a jpg while placing a terrtex tile. It placed just like an ace and works fine in OR after saving. So did a bitmap, I haven't tried others.
the wildflower patch is one I use for texture painting and is a jpg file. The rocks are also used for that and is saved as a bitmap. The screenshot is taken in OR. This means we don't need to convert files to aces when making custom terrtex tile :sign_rockon: :good2: :dance3:
jpg in or.jpg (164.15K)
Number of downloads: 6
I just tried another thing, neither MakeAce or AceIt will convert an 8192x8192, but it will place and convert/work in TSRE5! I've wanted to experiment, in a few select places, with a pixel being slightly over 1/2 inch in size for some serious detail.
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TSRE5 Terrtex Don't Need No Stinkin Aces!
#2
Posted 24 November 2021 - 04:55 PM
Keep an eye on your file sizes.
Edit: If that's a concern.
Edit: If that's a concern.
#3
Posted 24 November 2021 - 06:32 PM
Interesting story there, the initial file was 196,641 KB. I tried compressing it with AceIt and got an error message and it saved it with 0 KB. I also tried it with TGAT2A, it ran, then showed an "out of memory" error. I checked and it wrote a file, but re-opening it, garbled hash, very colorful. Well, I though, why not try it in the sim and see what happens. It worked perfectly and is 18,983 KB.
Well, what happens if I paint a texture on some of it? The painting went fine, I saved, and took a look in OR. It worked perfectly and the file size didn't change!
I don't know that I'll actually use them anywhere except trying ideas on my test route.
Well, what happens if I paint a texture on some of it? The painting went fine, I saved, and took a look in OR. It worked perfectly and the file size didn't change!
I don't know that I'll actually use them anywhere except trying ideas on my test route.
#4
Posted 24 November 2021 - 10:12 PM
Yep, you can probably compress these down with DXT to make the size a bit more manageable but you'll lose some resolution in the process.
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