Inserting cabview controls in side views of 2D cabs
#1
Posted 04 November 2021 - 08:40 AM
In the .cvf file controls related to the side views must have line ORTSCabViewpoint ( 1 ) for the first side viewpoint listed in the .cvf file (usually the left one) and line
ORTSCabViewpoint ( 2 ) for the second side viewpoint.
A control which is present both in a side and in the main (center) viewpoint will need two entries in the .cvf file, one for the side one (with the additional above line) and one for the main viewpoint.
It works here.
#2
Posted 04 November 2021 - 02:34 PM
#3
Posted 05 November 2021 - 01:21 AM
Csantucci, on 04 November 2021 - 08:40 AM, said:
In the .cvf file controls related to the side views must have line ORTSCabViewpoint ( 1 ) for the first side viewpoint listed in the .cvf file (usually the left one) and line
ORTSCabViewpoint ( 2 ) for the second side viewpoint.
A control which is present both in a side and in the main (center) viewpoint will need two entries in the .cvf file, one for the side one (with the additional above line) and one for the main viewpoint.
It works here.
Hi Carlo,
With reference to Managing multiple screen pages on a display in 2D and 3D cabs, where we discussed alternate views, I mentioned that I had discovered some years back that 2D cabs allowed for MORE than 2 side views (thank you for clarifying the proper terminology here!). From a proper terminology perspective, we can say that OR allows for "n" side views in 2D cabs. While not wanting to be silly here, would there be a possible allowance for possibly more ORTSCabViewpoint entries, perhaps a maximum of 4-6?
The reason for asking is that for "vintage" North American engineer control stands there is a lot of vertical area to cover with various levers and dials. Additionally, the conductor might also have a brake lever as well. Allowing for more ORTSCabViewpoint would give the modeller the flexibility for higher resolution and greater granularity of the controls for any one view in a 2D cab. With the changes you are allowing for it will allow the modeller to have an easier task of not having needles on dials that require animations with oblique angles!
For this casual reader of this post, using a high quality (read: high polygon and large textures) 3D cab as a basis for 2D cab views allows the option of not having to use a 3D cab at all. The more experienced model makers amongst us will recognize that a 2D cab is more "economical" in the sim and also the 2D cab allows for multiple fixed views that the user can easily navigate. This will all change when we have programmable multiple viewpoints for a 3D cab, but as of this writing there is no blueprint for this feature that I am aware of.
molte gracie, signore Carlo,
Steve
#4
Posted 05 November 2021 - 01:48 AM
Thank you for developing the idea, i spoke some days back: that was about pre-set viewpoints for cabs.
Well, since we would have multiple viewports for 2-d cabs (furthermore-with funcional controls&gauges) - then that would be good (IMHO) alternative for 3-d cabs. I concur about more economy of computing resources.
#5
Posted 05 November 2021 - 05:58 AM
#6
Posted 05 November 2021 - 02:43 PM
#7
Posted 05 November 2021 - 11:07 PM
#8
Posted 06 November 2021 - 01:15 PM
#9
Posted 07 November 2021 - 02:42 AM
#10
Posted 13 November 2021 - 02:34 PM
Just a question: you said
Quote
So, if I understood it right, can we define more, than three viewpoints at the top of *.cvf-file, and then specify ORTSCabViewpoint (3),(4),(5),..., etc. for cab controls&gauges already?
#12
Posted 14 November 2021 - 12:07 AM
We have some cabview folders with variants of *.ace-files for it's side views.
So can we specify controls&gauges as
ORTSCabViewpoint ( n )
Where n is not restricted to be 1 or 2 only?
#13
Posted 14 November 2021 - 12:43 AM
Clearly you have to add at the top of the .cvf file, before the EngineData() line, a block like the following one for each added cabviewpoint
CabViewFile ( GP38Right.ace )
Position ( 1 3.7 6 )
Direction ( 10 84.22 0 )
#14
Posted 14 November 2021 - 01:09 AM
Look, Carlo:
I have just remembered one cabview for our famous locomotive wth double cabs.
It's feature was "right" viewpoint (it was designed at pre-MSTS-bin days), which represented central view from the backward cabin.
Certainly, it included all levers and needles (as opposed to "active" front cab's main picture, where all of that was deleted for further animated *ace's to overlay) so that backward cab was "static".
So, now, we can substitute it by an "active" variant and set-back our locomotive without actual cab-change command?
i.e. change control stand for a while by just cycling viewpoints via right/left arrow keys instead of performing complete "procedure for abandoning the cab", then pressing Ctrl+E, what will swap the track monitor as well... and after that - doing all that again for returning to previous cab...
I would say, as well, about another feature... but now - the feature of the real locomotive:
it has a "Maneure" button, bringing it's power unit to Run1 state while pressed, moving a vehicle to pre-selected (by the reverser) direction carefully.
The button is easyly accessible when the driver stucked from his side window, while performing, e.g. coupling/uncoupling maneurers.
So, thanking Your efforts, we can have such functionality at ORTS now.
Thank you one more (but not the last - I'm sure about that) time!