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Open Rails v1.4 is here Release of stable version Rate Topic: -----

#11 User is offline   Spoony81 

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Posted 19 October 2021 - 05:22 PM

I just upgraded to version 1.4. I fired up an activity on MLT Sandpatch and the audio is making a popping or static noise. I closed out 1.4 and loaded up the latest Monogame version I have installed (103.1) and the popping sound is gone. I then loaded up an activity on Mullan Pass using version 1.4 and the same sound issues occurred. Any ideas on what would be causing the sound on 1.4?

Thanks

#12 User is offline   alifatico 

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Posted 19 October 2021 - 11:19 PM

Congratulations on the work done.

Best regards

Pedro

#13 User is online   Niknak 

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Posted 20 October 2021 - 01:57 AM

View PostSpoony81, on 19 October 2021 - 05:22 PM, said:

I just upgraded to version 1.4. I fired up an activity on MLT Sandpatch and the audio is making a popping or static noise. I closed out 1.4 and loaded up the latest Monogame version I have installed (103.1) and the popping sound is gone. I then loaded up an activity on Mullan Pass using version 1.4 and the same sound issues occurred. Any ideas on what would be causing the sound on 1.4?

Thanks



No sound issues here but have noticed a drop in fps of around 10-12 in v1.4 compared to Monogame version. Not a complaint just an observation.

#14 User is offline   steved 

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Posted 20 October 2021 - 06:27 AM

Are there any benefits from using 1.4 as opposed to ORMG?
Now that there's a new stable OR release will ORMG continue to be updated?
Nice little bit of work there gentlemen. Congratulations.

Randy


#15 User is online   Niknak 

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Posted 20 October 2021 - 07:38 AM

I would be happy to use v1.4 instead of Monogame but as a Raildriver user I would need that tab to be present on v1.4

#16 User is offline   Csantucci 

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Posted 20 October 2021 - 11:32 PM

View Poststeved, on 20 October 2021 - 06:27 AM, said:

...
Now that there's a new stable OR release will ORMG continue to be updated?
...

If health permits and if time and goodwill is available, ORMG will continue to be updated.

#17 User is online   Niknak 

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Posted 21 October 2021 - 02:06 AM

View PostCsantucci, on 20 October 2021 - 11:32 PM, said:

If health permits and if time and goodwill is available, ORMG will continue to be updated.




Thank you Carlo for all the time and effort that you and others put into OR. You have all really enhanced my rather mundane retired life! :)

#18 User is offline   Haran Banjo 

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Posted 21 October 2021 - 02:26 PM

No support for 64 bits yet and for memory usage over 4GB?

#19 User is offline   Spoony81 

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Posted 21 October 2021 - 07:10 PM

View PostCsantucci, on 20 October 2021 - 11:32 PM, said:

If health permits and if time and goodwill is available, ORMG will continue to be updated.


Great to hear. With the sound issues I referenced earlier with v1.4 I’ll stick with Monogame for awhile

#20 User is offline   Genma Saotome 

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Posted 21 October 2021 - 09:40 PM

I could not install 1.4, no idea why:
Attached Image: OR Update failure.jpg

I grabbed the weekly update instead.

#21 User is offline   Dogbert 

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Posted 22 October 2021 - 02:36 AM

Went back to MG, as no 64x in 1.4.

Thanks very much for the continued development, Carlo.

Mike.

#22 User is offline   cjakeman 

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Posted 22 October 2021 - 10:37 AM

View PostGenma Saotome, on 21 October 2021 - 09:40 PM, said:

I could not install 1.4, no idea why:
Attachment OR Update failure.jpg

I grabbed the weekly update instead.

Thanks for the feedback, Dave. I've passed it on to James.

#23 User is offline   cjakeman 

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Posted 22 October 2021 - 10:45 AM

View PostHaran Banjo, on 21 October 2021 - 02:26 PM, said:

No support for 64 bits yet and for memory usage over 4GB?

View PostDogbert, on 22 October 2021 - 02:36 AM, said:

Went back to MG, as no 64x in 1.4.

Provision for 64-bit and large memory (as well as existing 32-bit) is targeted for the v1.5 Stable Version. It will build on the work that Carlo and PerpetualKid have already done.

#24 User is offline   Dogbert 

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Posted 23 October 2021 - 02:53 AM

View Postcjakeman, on 22 October 2021 - 10:45 AM, said:

Provision for 64-bit and large memory (as well as existing 32-bit) is targeted for the v1.5 Stable Version. It will build on the work that Carlo and PerpetualKid have already done.


Thanks very much for the info, in regards 64x support buddy.

Mike.

#25 User is offline   fiftogamer 

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Posted 28 October 2021 - 04:08 PM

Thank you

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