Elvas Tower: This is interesting - Elvas Tower

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

This is interesting Probably a route problem Rate Topic: -----

#1 User is online   steved 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,827
  • Joined: 19-December 09
  • Gender:Male
  • Location:South of here
  • Simulator:ORMG
  • Country:

Posted 11 September 2021 - 10:04 AM

This is running ORMG95, haven't tried any newer versions yet.
Anybody else see anything like this?

https://youtu.be/6_Tsid3I9C8
https://youtu.be/OUUgMBoHVPM

Attached File  OpenRailsLog.txt (12.17K)
Number of downloads: 168

#2 User is offline   Crimsonfloyd 

  • Apprentice
  • Group: Status: First Class
  • Posts: 31
  • Joined: 25-May 20
  • Gender:Male
  • Location:Clarion PA
  • Simulator:Openrails
  • Country:

Posted 11 September 2021 - 10:29 AM

I had the same thing on one of the Polish routes, PSK I believe but don`t remember which version. But that was well over a year ago and I just reinstalled an older version of the route that I knew this wasn`t happening on.
Mark

#3 User is offline   Niknak 

  • Conductor
  • Group: Status: First Class
  • Posts: 267
  • Joined: 19-July 20
  • Gender:Male
  • Location:Kent UK
  • Simulator:OR NewYear MG
  • Country:

Posted 11 September 2021 - 10:37 AM

Are the cars carrying helium by any chance?

#4 User is online   steved 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,827
  • Joined: 19-December 09
  • Gender:Male
  • Location:South of here
  • Simulator:ORMG
  • Country:

Posted 11 September 2021 - 12:01 PM

Powered up TSRE and found this.

Attached Image: OpenRail.JPG

Not sure how it runs at all.
Saved the run with the train stopped on the missing track DB entry.
Fixed it, started from the save and all is good.
Weird.
I might have Z'd it out when running terrain textures or fences or telephone poles or, who knows.
How would MSTS have handled this?
Ha!


#5 User is offline   ebnertra000 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,234
  • Joined: 27-February 17
  • Gender:Male
  • Location:East-Central Minnesota
  • Simulator:OR/TSRE
  • Country:

Posted 11 September 2021 - 12:46 PM

I've had vectors reverse before right at the end of a switch, which I once used to stand a -2 on end. If you remove the errant piece from the TDB and put it back in (which it sounds like you did), it'll fix itself. I suspect it's actually a TSRE bug, rather than OR, since I've actually watched it happen while laying track

#6 User is online   steved 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,827
  • Joined: 19-December 09
  • Gender:Male
  • Location:South of here
  • Simulator:ORMG
  • Country:

Posted 11 September 2021 - 01:28 PM

I just selected it then clicked on the adjacent piece and saved.
Every once in a while I'll remove the TDB lines to isolate a piece of track so I can auto place things/textures.
Sometimes I forget to turn it back on.
Since the route kept running I blew it off and forgot about it.


#7 User is offline   joe_star 

  • Fireman
  • Group: Status: Active Member
  • Posts: 191
  • Joined: 16-January 13
  • Gender:Male
  • Simulator:MSTS
  • Country:

Posted 11 September 2021 - 10:04 PM

View Postebnertra000, on 11 September 2021 - 12:46 PM, said:

I've had vectors reverse before right at the end of a switch, which I once used to stand a -2 on end. If you remove the errant piece from the TDB and put it back in (which it sounds like you did), it'll fix itself. I suspect it's actually a TSRE bug, rather than OR, since I've actually watched it happen while laying track

It's not a bug rather the way track vectors are handled in TSRE. Vectors are always numbered and computed in one direction. If you try laying track from 2 ends and join them in the middle, one end right next to the node will show this behavior

Likewise if you laid track in a certain direction, then went back and reworked it in the opposite direction

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users