Elvas Tower: Open Rails 1.4 is coming soon - Elvas Tower

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Open Rails 1.4 is coming soon Rate Topic: -----

#11 User is offline   cjakeman 

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Posted 10 September 2021 - 01:06 PM

View PostJames Ross, on 08 September 2021 - 11:21 AM, said:

We need people to download the installer, ZIP file, and source from GitHub and find any outstanding serious issues.

Thanks to Derek for trying an installation on a

  • Windows 10 Home 64-bit (10.0.19043)

Please can we have some more installation trials, preferably on a variety of Windows versions? Thank you.

#12 User is offline   engmod 

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Posted 10 September 2021 - 07:07 PM

Update check still fails in rc2.

#13 User is offline   superheatedsteam 

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Posted 10 September 2021 - 11:59 PM

I tested Version 1.4-rc2 Build 0.0.7923.37092 on Microsoft Windows 10 Pro 64-bit (10.0.19041).

I downloaded and extracted the .zip install set in order to maintain a separate OR instance from the others currently on my pc.

I only run my trains on my route, but I experienced no crashing or anomalies with high triangle (~4.7 Million) trains with 32xMSAA, LOD at 100% and Draw Distance of 10,000m.

Well done and I thank you for your efforts.

#14 User is offline   Csantucci 

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Posted 11 September 2021 - 12:03 AM

View PostJames Ross, on 10 September 2021 - 12:14 PM, said:

I would probably include these kinds of things in "Anything else which will have a large impact", although if the bug is minor then I don't see too much point in delaying the Stable Version to fix it, instead of getting it into 1.4.1 or 1.5.

If you have anything in mind, do let us know, though, as each bug is unique :)

By analysing the 3D cab issues that akioyamamura pointed out, I found out a good bunch of bugs, which I believe I have solved.
I have generated three bug reports for that:
1) https://bugs.launchp...or/+bug/1943302 3D cab bugs in bars and digitals : this bug wasn't present in 1.3.1, and I believe to know when it was introduced; it's in reality two bugs which have the same origin, so I have to handle them together; it has been reported to me that this bug affects also at least one commercial content developer
2) https://bugs.launchp...or/+bug/1943303 In 3D cabs bars for variables ranging from negative to positive values are incorrectly displayed; this bug has alwas been present;
3) https://bugs.launchp...or/+bug/1943307 In 3d cabs Alert colour not displayed when feature selected : this bug has always been present.

While I am fixing those bugs all in one for ORNYMG, I assume that you prefer a step-by-step approach for Testing and eventually Release versions; therefore at the moment I'm preparing the PR for issue 1). If and when that will have been merged, I'll prepare the PRs for issues 2) and 3).

Update: I've generated the PR for issue 1)

#15 User is offline   alifatico 

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Posted 11 September 2021 - 06:40 AM

Indeed, the test we did was with the Testing 1969 version since the 2020 version had not yet come out.

I have just tested the Renfe 449 on the new rc2 and the brakes DO work now. Throughout these days we will be doing more tests.

Last night testing the rc1 in multiplayer with 7 players, If a train stops at a station to let another pass, when the other arrives, the dispacher shows the correct non-collision route, but according to the speed of the arriving train, it does not obey the path and changes to the track occupied by the first train to which it joins.

We don't know if the problem is the route, the couples, the material, or what.

Best Regards

#16 User is offline   James Ross 

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Posted 11 September 2021 - 08:37 AM

View PostCsantucci, on 11 September 2021 - 12:03 AM, said:

By analysing the 3D cab issues that akioyamamura pointed out, I found out a good bunch of bugs, which I believe I have solved.
I have generated three bug reports for that:
1) https://bugs.launchp...or/+bug/1943302 3D cab bugs in bars and digitals : this bug wasn't present in 1.3.1, and I believe to know when it was introduced; it's in reality two bugs which have the same origin, so I have to handle them together; it has been reported to me that this bug affects also at least one commercial content developer
2) https://bugs.launchp...or/+bug/1943303 In 3D cabs bars for variables ranging from negative to positive values are incorrectly displayed; this bug has alwas been present;
3) https://bugs.launchp...or/+bug/1943307 In 3d cabs Alert colour not displayed when feature selected : this bug has always been present.

While I am fixing those bugs all in one for ORNYMG, I assume that you prefer a step-by-step approach for Testing and eventually Release versions; therefore at the moment I'm preparing the PR for issue 1). If and when that will have been merged, I'll prepare the PRs for issues 2) and 3).

Please do keep them separate (presumably 3 PRs for the 3 bug reports), as that ensures we can isolate any causes of problems in the future (unlikely for these, but this is the principal). If they're all ready to merge at once, we will only create a single new version.

Given these affect many/all 3D cabs (I know not too many exist, but we want to encourage their creation) and you seem to have fixes ready, I believe these three all meet the criteria for having a large impact. Please go ahead and make all three PRs target "release/1.4".

Thanks!

View Postalifatico, on 11 September 2021 - 06:40 AM, said:

I have just tested the Renfe 449 on the new rc2 and the brakes DO work now. Throughout these days we will be doing more tests.

Great, thanks for re-testing!

#17 User is offline   Csantucci 

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Posted 11 September 2021 - 11:28 AM

OK, I've uploaded the three PRs. PR #477 must be merged as first.

#18 User is offline   nounours1952 

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Posted 13 September 2021 - 01:37 AM

Hello,

thank you for this new version of OR.

This "monogame" version does not start if "avast" antivirus is enabled.

The update to the old stable version seems to be an oversight.

https://zupimages.net/up/21/37/anwa.jpg

Amicalement
Pascal

#19 User is offline   Aldarion 

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Posted 13 September 2021 - 04:12 PM

Hi.

Just downloaded the exe for 1.4-rc2, installed, tested on my route and drove 68km in the most densly decorated stretch of track
Conditions of test:
Microsoft Windows 11 Home 64 bits (10.0.22000)
DISPLAY1 (3840 x 2160, 32-bit, primary, 0 x 0)
Intel® Core™ i7-10700 CPU @ 2.90GHz (16 threads, 8 cores, 2,9 GHz)
NVIDIA GeForce RTX 2060 SUPER (4,0 GB RAM) (nvlddmkm 30.0.14.7168)
antialiasing at 32xMSAA

No problems whatsoever.58-59fps

#20 User is offline   Weter 

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Posted 13 September 2021 - 08:27 PM

Having such a rich hard...:)
Who would doubt...

#21 User is offline   engmod 

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Posted 14 September 2021 - 02:33 AM

View Postnounours1952, on 13 September 2021 - 01:37 AM, said:

This "monogame" version does not start if "avast" antivirus is enabled.


That is an Avast problem, not an OR problem.

#22 User is offline   cjakeman 

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Posted 14 September 2021 - 10:03 AM

View PostCsantucci, on 11 September 2021 - 11:28 AM, said:

OK, I've uploaded the three PRs. PR #477 must be merged as first.
And I've merged them, PR #477 first.


#23 User is offline   James Ross 

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Posted 15 September 2021 - 10:42 AM

View Postnounours1952, on 13 September 2021 - 01:37 AM, said:

The update to the old stable version seems to be an oversight.

https://zupimages.net/up/21/37/anwa.jpg

It's a known bug, unrelated to 1.4. You likely opened the 1.3.1 Stable Version earlier in the day - because the updater caches the latest information for the whole day, switching between versions on the same day often results in seemingly odd updates being available.

#24 User is offline   James Ross 

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Posted 15 September 2021 - 11:09 AM

New version: 1.4-rc3

Changes:

  • Merge pull request #479 from Csantucci/3Dcabs-allow-bars-ranging-from-negative-to-positive-values
  • Merge pull request #478 from Csantucci/3dcab-fix-for-alert-colour-not-displayed
  • Merge pull request #477 from Csantucci/3D-cab-solid-bar-and-digital-fix
  • Merge pull request #476 from twpol/feature/update-from-anywhere


#25 User is offline   Serana 

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Posted 15 September 2021 - 11:46 AM

Hi,

I am proposing another fix (with some refactoring) for the release candidate (https://github.com/o...nrails/pull/482).
The problem is linked to what was said in this message: http://www.elvastowe...post__p__275315
This problem was then forwarded to me by Carlo by PM.


Basically, in the power supply package, there was an error in the way that the Control Player Engine key was handled.
Basically, it started all of the engines of the train whereas it should only start the first engine of the player locomotive.
The other engines must start only when the Control Helper Engine key is used.

This problem would have been fixed weirdly if the refactoring was not made because a part of the code managing the diesel engine start or stop commands was not using the new power supply classes.
And the way the power supply classes are designed implies that it's the power supply class that should decide what to do when a key related to power supply is pressed.
So the refactoring consist in moving the old code in the power supply classes.

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