The MASTER_KEY variables (CommandSwitch and On) aren't restored correctly in the actual Testing release. When resuming the game, first the Masterkey.Restore() method is executed, which correctly restores the variables, and then the MasterKey.Initialize() method, that re-initializes them at the startup value. Therefore this occurs:
1) I have set the Mode to Manual in the .eng file and perform a first game run and switch the master key to on and then save;
2) I resume the game and the master key state is off instead of on.
I assume this is true also for other PowerSupply variables.
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Restoring the MASTER_KEY variables does not work correctly
#2
Posted 16 August 2021 - 12:13 PM
Hi,
I sent a fix: https://github.com/o...nrails/pull/451
Could you tell me if it works on your side?
Thank you.
I sent a fix: https://github.com/o...nrails/pull/451
Could you tell me if it works on your side?
Thank you.
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