Build A Better Skydome - Terragen 2 ?
#31
Posted 23 March 2021 - 10:42 AM
#32
Posted 23 March 2021 - 11:34 AM
steved, on 23 March 2021 - 07:32 AM, said:
This sounds way better than what we've been using.
Do you have any examples? How would this work in conjunction with TSRE?
Hi Randy,
Yeah - I think it would be a complete redesign of the terrain system in ORTS which is probably a bit too ambitious.
Here's a quick 5 minute tutorial showing the basics - I just found it interesting.
https://youtu.be/9F9BWcykff0
Genma Saotome, on 23 March 2021 - 10:27 AM, said:
Hi Dave,
Yep - that's what I was hoping but you never know.
:)
Regards,
Scott
#33
Posted 23 March 2021 - 11:41 AM
R H Steele, on 23 March 2021 - 10:42 AM, said:
Hi Gerry,
As I've said from day one - ORTS is an opportunity to build the sim we want - without worrying about profits or deadlines. This doesn't happen all the time and I wish more people would embrace it. I know we're a bit hobbled by the free Monogame engine - as it will never look as good as some of the expensive ones used in payware sims - but in my mind - the better we can make it look - the more we'll entice new people to try ORTS.
Regards,
Scott
#34
Posted 24 March 2021 - 05:46 AM
If anyone wants to try a new Skydome - you can get it here.
SKYDOME DOWNLOAD:
https://mega.nz/file...EDFen4UMldnSARs
I've toned down the brightness a bit as the white color of the clouds was getting blasted out.
It's quite a large texture at 10,000x10,000 pixels - if anyone has any trouble with performance - I'd appreciate a heads up. It runs fine on my old box which is a Sandy Bridge with a GTX970 video card.
Regards,
Scott
#35
Posted 24 March 2021 - 06:14 AM
https://i.imgur.com/ZIuXjbC.png
#36
Posted 24 March 2021 - 06:20 AM
steved, on 24 March 2021 - 06:14 AM, said:
Hi Randy,
That's definitely an intriguing route you're working on.
One thing - it appears you have the default cloud texture in play - with the perpetual haze you can't remove. In my Skydome download in the FL - I have a replacement cloud file to remove the haze layer - if desired. Just an FYI if not aware.
Regards,
Scott
#37
Posted 24 March 2021 - 06:26 AM
Looks like the sky you get when it's hot and muggy, just a miserable summer day.
I'll play around a little more.
I'd buy you a beer for the effort if you were near by.
Randy
#38
Posted 24 March 2021 - 06:47 AM
very Impressive! But what is also very interesting, is the simulation of the wind and moving clouds. Moving clouds are far better and more real than a static picture. OpenRails this offers.
#39
Posted 24 March 2021 - 06:48 AM
steved, on 24 March 2021 - 06:26 AM, said:
Looks like the sky you get when it's hot and muggy, just a miserable summer day.
I'll play around a little more.
I'd buy you a beer for the effort if you were near by.
Randy
Hi Randy,
Hah - you have a knack for screenshots.
Here's the haze blanking file if anyone wants it.
HAZE BLANKING DOWNLOAD:
https://mega.nz/file...TrmEZDos-keMIZA
Regards,
Scott
#40
Posted 24 March 2021 - 07:01 AM
Icik, on 24 March 2021 - 06:47 AM, said:
very Impressive! But what is also very interesting, is the simulation of the wind and moving clouds. Moving clouds are far better and more real than a static picture. OpenRails this offers.
Hi Jirca,
I'm a fan of your work - I've seen your shader video.
Yeah - moving clouds would be great but the system in ORTS we have to work with doesn't do a very good job of depicting realistic clouds - IMHO - at least from what I've seen. To me the painted Skydomes look more realistic. In real life you have to look long and hard at clouds - on most days - to detect any real movement.
Can you post a picture of the ORTS cloud system you think looks realistic ? Perhaps you know something I don't. It's certainly worth considering/discussing all options.
;)
Regards,
Scott