Hello.
I guess, there could be your question, where and how I seen the errors, that I described.
As well, I would both: to advise my way to see, how my timetables work and to learn another tricks, if you'll want to tell about.
So, I create separate train (the name could be "<Station or other location's name>_tester" to see it clearly among other trains in the list;
Choose a train consisting of just single locomotive with simple, low polygonal body shape;
Define for it the test path, looking like path for #static consists: short path along spur or unused siding (towards its dead-end for guarantee, that tester train will not influence any signals and traffic behavior);
Then, define the start time, meaning the time, when I would to see, what is actually happening at location of interest (station)
I can start ORTS with tester choosen, switch to key 8 free camera (2viewports will be created automatically) and move that two (or create some more,if needed) cam FOVs to places, from hear I can see the trains activity clearly.
I use time acceleration (Ctrl-Alt-PgUp) and traffic path reserved+signals visualization(Ctrl-Alt-F11) to see additional info.
And watch timetable at editor and printed at paper, where I can write pencil remarks.
Page 1 of 1
How do You verify timetables, you writing? Lifehacks sharing.
#2
Posted 18 February 2021 - 02:07 AM
That's what in other posts has been called an 'observer', and it is indeed the recommended way to test a timetable. Keeping a close eye on the dispatcher hud is also important.
And apart from a good way to test a timetable, it's also a nice way to do some virtual trainspotting.
Regards,
Rob Roeterdink
And apart from a good way to test a timetable, it's also a nice way to do some virtual trainspotting.
Regards,
Rob Roeterdink
#3
Posted 18 February 2021 - 03:24 AM
roeter, on 18 February 2021 - 02:07 AM, said:
(...) it's also a nice way to do some virtual trainspotting.
Amen to that. I do it so much :)
Pampilhosa Station
#4
Posted 18 February 2021 - 06:36 AM
Glad, that you approve this way of acting.
This is the next level of debugging, as I think (after all station work verified)
But if that HUD could be scrolled...(I used not MG testing versions)
agre and vote with both hands.
Quote
Keeping a close eye on the dispatcher hud is also important
This is the next level of debugging, as I think (after all station work verified)
But if that HUD could be scrolled...(I used not MG testing versions)
Quote
... it's also a nice way to do some virtual trainspotting.
agre and vote with both hands.
Page 1 of 1