ORTS Wish List 2021
#1
Posted 13 February 2021 - 05:58 AM
Just my humble 2021 pleas for what I see as some of the biggest things missing from ORTS at the moment. I understand the Development Team works extremely hard on ORTS day in and day out, have massive tasks underway, and does it all as a labor of love. I can't even properly convey the amount of thanks you guys deserve for doing what you do.
Thank You !
As we all know - route development is still our biggest choke point limiting a more popular and accepted embrace of ORTS by the train sim community at large. It literally takes YEARS to create a good route therefore very few people take on the task or see it through to fruition - for those that do - I salute you. Anything we can do to make the task of Route Building easier would pay real dividends on the number of routes we actually see completed. More routes offers us a better chance to capture the imagination of new people and with new people we should see new talent - hopefully in both the content creation and ORTS development aspects of our Train Sim.
Number one - "Splines" Yes - Splines, Splines Splines, and yes Splines. Those magic little shapes like telegraph poles, sidewalks, roads, street markings, fences, power lines, and even foliage - that with a series of clicks stretches as long as you want - magically traversing up and down the terrain all by itself. You can create miles of the stuff with a few clicks - even poles with wires attached. Talk about speeding up route development !!! If I recall correctly from past conversations - in order to accomplish "splines" in ORTS - Goku with TSRE and the ORTS Development Team needs to work together - and for whatever reason that seems unlikely. Has anyone considered a plan around this insurmountable hurdle ?
Number two - "Forest Regions" - we need the ability to create forest regions as irregular polygons - instead of being restricted to those darn rectangles. In addition - we need the ability to define mixed forest regions with a variety of objects so we can stop having to stack rectangle upon rectangle to get a believable forest. We should have the ability to define each of the multiple items in the forest regions by scale and density proportion. That way - once we have a particular mixed forest region defined the way we like it - click a few points in TSRE to define the coverage area - set the density - and you're done. This will make it easy to have forests of a uniform density throughout the route. This will save countless hours of work over the way we have it now.
I'll end with these two - as if we had these features - I think it would VASTLY improve the speed and efficiency in which we could create routes.
Just my two cents - thanks for your consideration...
Regards,
Scott
#2
Posted 13 February 2021 - 06:30 PM
#3
Posted 13 February 2021 - 07:08 PM
Forest regions with defined corners vs a square are a must along with being able to define the seeding as random or in rows like a tree farm or corn.
#4
Posted 13 February 2021 - 09:30 PM
It's not an ideal solution -- the snow level would be the same everywhere -- but it should look a lot better than the few mm look we get today from textures.
On the game side what's needed is a utility that will lift terrain a specified amount in a copy of the relevant files (perhaps Route Ritter can do that), a \Snow folder added to \Tiles, and a modest software change indicating when to use those new files. IMO having it's own on|off toggle is better than simply using the current snow seasonality so as to separate snow on the ground from current precipitation. IOW being able to choose snowing over clear ground, snowing with snow on ground, and clear skies with snow on the ground.
I rather doubt it would be too hard to code.
#5
Posted 13 February 2021 - 09:34 PM
#6
Posted 13 February 2021 - 09:49 PM
scottb613, on 13 February 2021 - 05:58 AM, said:
FWIW, procedurally generated content is a more correct name, some of which may fall on a spline line, such as utility poles, some over an area, such as a forest or a tessellated crop. It sounds interesting only to the degree that it remains possible for user produced content to be worked into the route in addition to any canned features.
#7
Posted 14 February 2021 - 02:17 AM
#9
Posted 14 February 2021 - 06:38 AM
#10
Posted 14 February 2021 - 08:05 AM
Genma Saotome, on 13 February 2021 - 09:34 PM, said:
I've been following this suggestion for quite a while, I come to the opinion....Heck Yes...
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