Elvas Tower: Automatic Switch and Curve Squeal - Elvas Tower

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Automatic Switch and Curve Squeal Rate Topic: -----

#11 User is offline   Niknak 

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Posted 11 February 2021 - 12:35 PM

View PostR H Steele, on 11 February 2021 - 11:56 AM, said:

I did know what Scott posted that starting with "0" was a given. That's mostly been the norm with all the files that have tables or blocks of data in msts and OR ( all the tabs in the ORTS Diesel engine definition start with zero. )


I didn't know that...


( Sits in corner with hat on sporting a big D....) :/

#12 User is online   R H Steele 

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Posted 11 February 2021 - 04:52 PM

View PostNiknak, on 11 February 2021 - 12:35 PM, said:

I didn't know that...


( Sits in corner with hat on sporting a big D....) :/

I would take anything I said concerning MSTS with a LARGE grain of salt. About the ORTS Diesel Engine definition..yep...all the "tabs" ( short for table I'm assumin' ) start with zero...a null point?

#13 User is offline   ebnertra000 

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Posted 11 February 2021 - 05:21 PM

Everything in the sigcfg file starts with 0, as well, so it's not limited to eng/wag files. Total counts should start from 1, though (ex. 14 signal types, numbered 0-13)

#14 User is offline   Niknak 

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Posted 12 February 2021 - 06:43 AM

Hi guys, So, having got the sounds package to work beautifully in the Donner Pass route, I'm now trying to add it to TS's Seligman Pass. (I notice that the ttype file was empty in all my 5 TrainSimulation routes.) I've added the 3 TrackType entries in the ttype and added the entries in the trk, although I could see that ( 2 ) already appears to be used for forest entries, so I removed those two lines momentarily without success. I'm getting curve sounds when the train is stationary, plus a few random thudding noises. I've attached the ttype and trk files and I'd be very grateful for any help.

Attached File(s)



#15 User is offline   Aldarion 

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Posted 12 February 2021 - 06:45 AM

Here, in the army, they always shout out loud "ZERO IS ALSO A NUMBER", but that's sjut when they want you to have 50 push-ups and you star at "one, two..." :naughty:

#16 User is offline   Aldarion 

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Posted 12 February 2021 - 06:54 AM

Niknak. The forest entrie '2' just applies for clearing the roads and the number between apretsis is the number of meter of clearence.
see here.

The number being the same has in ORTSCurveSwitchSMSNumber is jsut coincidence and there is no harm in it!
Has for the problem itself... i'm at a loss.

#17 User is offline   Niknak 

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Posted 12 February 2021 - 07:23 AM

Niknak. The forest entrie '2' just applies for clearing the roads and the number between apretsis is the number of meter of clearence.
see here.

The number being the same has in ORTSCurveSwitchSMSNumber is jsut coincidence and there is no harm in it!
Has for the problem itself... i'm at a loss.

Yes I was guessing that wasn't the problem but I thought I'd mention it just in case. Thanks for confirming anyway. I'll keep looking.

#18 User is offline   cjakeman 

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Posted 12 February 2021 - 10:36 AM

View Postslipperman, on 11 February 2021 - 11:12 AM, said:

Edit : By the way, I believe the example shown in Paragraph 2 of 13.3 of the Open Rails manual won't work as intended. There are 14 entries in the ttype.dat file with the DemoAutoSound entries being the last three, but the .trk file has them allocated to positions 10, 11 and 12.

If you send me the corrected text, I will get the manual changed.

#19 User is offline   Niknak 

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Posted 12 February 2021 - 11:18 AM

Just tried installing the sound package in TS's Mullan route but I get similar bangs and crashes to those in Seligman.

#20 User is offline   slipperman 

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Posted 12 February 2021 - 12:17 PM

Hi Niknak,
I've tried adding Carlo's sounds to the ORTS Seligman Sub route and can't get them to work properly. This route seems to use its own switch and rail sounds which are contained in its own SOUND folder. This is why the ttype.dat file contains no entries. Also, there is no global SOUND folder which, for most routes, contains the track sounds listed in the ttype.dat file.

There may be another way to get the DemoAutoSounds to work, but I haven't found it, yet!!

Cheers,
Ged

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