Error: System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en Orts.Simulation.Signalling.SignalObject.AddHead(Int32 trItem, Int32 TDBRef, SignalItem sigItem) en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Simulation\Signalling\Signals.cs:línea 9999
en Orts.Simulation.Signalling.Signals.AddSignal(Int32 trackNode, Int32 nodeIndx, SignalItem sigItem, Int32 TDBRef, TrackSectionsFile tsectiondat, TrackDatabaseFile tdbfile, Boolean& validSignal) en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Simulation\Signalling\Signals.cs:línea 1084
en Orts.Simulation.Signalling.Signals.ScanSection(TrItem[] TrItems, TrackNode[] trackNodes, Int32 index, TrackSectionsFile tsectiondat, TrackDatabaseFile tdbfile, Dictionary`2 platformList, List`1 milepostList) en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Simulation\Signalling\Signals.cs:línea 960
en Orts.Simulation.Signalling.Signals.BuildSignalList(TrItem[] TrItems, TrackNode[] trackNodes, TrackSectionsFile tsectiondat, TrackDatabaseFile tdbfile, Dictionary`2 platformList, List`1 milepostList) en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Simulation\Signalling\Signals.cs:línea 648
en Orts.Simulation.Signalling.Signals..ctor(Simulator simulator, SignalConfigurationFile sigcfg, CancellationToken cancellation) en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Simulation\Signalling\Signals.cs:línea 128
en Orts.Simulation.Simulator.Start(CancellationToken cancellation) en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Simulation\Simulator.cs:línea 416
en Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:línea 288
en Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass35_0.<Load>b__3() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:línea 159
en Orts.Viewer3D.Processes.GameStateRunActivity.Load() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:línea 200
en Orts.Viewer3D.Processes.LoaderProcess.Load() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:línea 158
en Orts.Viewer3D.Processes.LoaderProcess.DoLoad() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:línea 138
en Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:línea 109
en System.Threading.ThreadHelper.ThreadStart_Context(Object state)
en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
en System.Threading.ThreadHelper.ThreadStart()
This post has been edited by Lenny: 11 January 2021 - 11:58 AM