Elvas Tower: Invalid reservation for train : PLAYER - Elvas Tower

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Invalid reservation for train : PLAYER What's the meaning of this? Rate Topic: -----

#1 User is offline   R H Steele 

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Posted 09 January 2021 - 02:33 PM

Just interested in some information, nothing wrong...what's going on here when this informational bit appears in the log.

Quote

Information: Invalid reservation for train : PLAYER [0], section : 47 not restored

Information: Invalid reservation for train : PLAYER [0], section : 50 not restored

Information: Invalid reservation for train : PLAYER [0], section : 51 not restored

Information: Invalid reservation for train : PLAYER [0], section : 55 not restored

Information: Invalid reservation for train : PLAYER [0], section : 58 not restored

Information: Invalid reservation for train : PLAYER [0], section : 59 not restored

Information: Invalid reservation for train : PLAYER [0], section : 65 not restored
etc....

#2 User is offline   roeter 

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Posted 09 January 2021 - 03:04 PM

When saving, the state of a track circuit section is also saved. In this case, the state for the sections as detailed was, when saved, 'reserved', and the train for which these sections were reserved was the player train. The state 'reserved' means that the relevant train has cleared its path over those sections.

However, on restoring from that save, the state of these sections do not match the train's path. These sections are somehow not or no longer on the train's path, therefor these cannot be reserved by this train and the 'reserved' state is therefor not restored.

What is causing this is not clear. Were you perhaps running in explorer or manual mode at the time of the save, or some time before it? If so, it could be that you have changed the train's path after these sections were reserved, e.g. by reversing or throwing a switch. On such actions these sections should have been 'unreserved' but apparantly that did not happen.
It may actually be that these sections were reserved a long time before the save was made. As long as no other trains try to run over those sections, that incorrect state will not be noticed.

Regards,
Rob Roeterdink

#3 User is offline   R H Steele 

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Posted 13 January 2021 - 08:38 AM

Thanks Rob for the explanation. The log entry occurred while running an activity on the Horseshoe route, Player consist starts with 33 cars, pulls into yard and picks up two long strings from yard tracks. Manual Mode is used to make the move -- during the move player is both on and off path while in manual mode. At the end of the pickups - now in auto mode - player train ends up with front cars on player path, center cars off player path and end of train on player path. I'm assuming that's what triggered the log entry.

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