ORTSAIHornAtCrossings ( 1 )
after line
NextActivityObjectUID ( 32768 )
in the activity file.
This generates a single honk of a random duration between 2 and 5 seconds.
However in North America honking before a level crossing is quite more elaborated, and usually has a sequence of long honk - long honk - short honk - very long honk, which I always like to hear.
So I have decided to implement a feature that lets AI trains honk this way before level crossings.
This is achieved by simply modifying the above line to
ORTSAIHornAtCrossings ( 2 )
Here
AIAmHorn.zip (1.14MB)
Number of downloads: 423
I have taken a recording, with the camera at a level crossing and an AI train passing. The sequence plays also in the autopiloted player train.
I have to refine it now, and then I have the intention to insert this feature in the various OR versions.