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z-axis z-axis for freight animations appears reversed Rate Topic: -----

#1 User is offline   darwins 

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Posted 15 December 2020 - 09:45 PM

In the most recent unstable version(s) of OR, when placing Freight Animations, the z direction appears to be negative moving forwards and positive moving backwards. This is the reverse of the convention used by Special Effects and does not seem logical. Thus if I enter

ORTSFreightAnims (

  FreightAnimStatic (
	SubType( Default )
	Shape( "..\\common.crew\\Steam_Crew\\driver01.s" )
	Offset( -0.95, 1.68, -5.06 ))

  FreightAnimStatic (
	SubType( Default )
	Shape( "..\\common.crew\\Steam_Crew\\fireman01.s" )
	Offset( 0, 1.44, -5.30 ))
    

The result looks like this:

https://imgur.com/XspwR8U.jpg

Is this just a temporary 'bug' or will it remain like this for some reason?

#2 User is offline   Csantucci 

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Posted 16 December 2020 - 04:31 AM

Right or wrong, that's how all official and non-official OR versions behave. So, considering the amount of freightanims already developed, that's the rule: negative z axis = forward direction.

#3 User is offline   darwins 

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Posted 16 December 2020 - 05:03 AM

 Csantucci, on 16 December 2020 - 04:31 AM, said:

Right or wrong, that's how all official and non-official OR versions behave. So, considering the amount of freightanims already developed, that's the rule: negative z axis = forward direction.


Thanks.

So just like conventional current vs flow of electrons then! http://www.elvastower.com/forums/public/style_emoticons/default/furiousPC.gifhttp://www.elvastower.com/forums/public/style_emoticons/default/rolleyes.gifhttp://www.elvastower.com/forums/public/style_emoticons/default/biggrin.gif

#4 User is offline   Csantucci 

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Posted 16 December 2020 - 05:45 AM

Exactly!

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