Concern over the Activity Editor for Goku's editor
#1
Posted 04 October 2020 - 09:44 PM
i hoped to use the acrtivity editor but when i opened up a new Activity and went to click on the route to place a consists it engaged the yellow line of the track and actually lifted up the track thus destroying its integrity.
is there a way to turn off that active yellow line when the editor opens? otherwise i dont see how i can use the editor tho it looks great.
any tips much appreciated as i would love to be able to use it over the old one.
Chris
#2
Posted 05 October 2020 - 06:12 AM
#3
Posted 05 October 2020 - 07:30 AM
Also, if you are only working to create an activity, use ONLY the Save Activity function at the bottom of the AE section. When you exit TSRE, if it asks you if you want to save anything, select Discard Changes. That way you will avoid making any overwrites other than those to the activity (that you saved earlier before you exit TSRE). As posted above, make sure TSRE writeTDB is set to false. Just remember that you will have to set it back to "true" if you actually intend to edit the route itself.
#4
Posted 07 October 2020 - 12:37 PM
#5
Posted 07 October 2020 - 02:31 PM
jared2982, on 07 October 2020 - 12:37 PM, said:
So does everyone. The critical flaw is you don't always know you have done it because the moved item is out of sight.
The solution is to tie specific functions to different cursor appearances: One cursor for select (which should include drawing a rectangle of any size to "grab everything within), another for rotate the camera view, a third for object move/rotate, and for good measure, one more for paint. If your current cursor is for move/rotate and what to rotate the camera view you change cursors and their tied functions. You can't screw up because you are looking right at the cursor with every action you take. There is no way of mistaking things.
This was suggested to Goku and his response was "No way". No other explanation or reasoning.
So everybody gets to go ahead and screw up their route by relocating track unawares.
#6
Posted 12 October 2020 - 10:08 AM
Genma Saotome, on 07 October 2020 - 02:31 PM, said:
The solution is to tie specific functions to different cursor appearances: One cursor for select (which should include drawing a rectangle of any size to "grab everything within), another for rotate the camera view, a third for object move/rotate, and for good measure, one more for paint. If your current cursor is for move/rotate and what to rotate the camera view you change cursors and their tied functions. You can't screw up because you are looking right at the cursor with every action you take. There is no way of mistaking things.
This was suggested to Goku and his response was "No way". No other explanation or reasoning.
So everybody gets to go ahead and screw up their route by relocating track unawares.
As much as I fully appreciate and respect all the effort Goku has put into his editor, I do believe that a community supported open source editor would be the better solution for long term.
#7
Posted 12 October 2020 - 10:32 AM
Christopher
#8
Posted 12 October 2020 - 01:19 PM
conductorchris, on 12 October 2020 - 10:32 AM, said:
Christopher
Thank you, Goku. So all we need now, is to find a coder who also has knowledge of route building?
#9
Posted 12 October 2020 - 01:37 PM
#10
Posted 14 October 2020 - 08:20 AM