Elvas Tower: Forest.dat trick for ORTS - Elvas Tower

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Forest.dat trick for ORTS Making vegetation more dense Rate Topic: -----

#1 User is offline   NF1-800 

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Posted 13 September 2020 - 10:46 PM

Hello all.
This is a route building question.
Is there any trick available to get vegetation more dense via the forest.dat file? Would be ideal if this can be achieved using 1 overlay (dreaming, i know). I would like to achieve much more dense forests but also for crops. I remember that i seen some pictures here on the forum with nice dense forests which caught my attention. I find it very usefull in order to avoid using dedicated shapes.
Thank you.

#2 User is offline   markus_GE 

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Posted 14 September 2020 - 12:35 AM

Some time ago, Stephen Thompson AKA SVRy_Steve created a nice tutorial on how to use forest objects for most any kind of "repetitive scenery", be it forests, crops, or even distant landscapes or people. It can be found here: http://www.elvastowe...e-way-tutorial/

Cheers, Markus

#3 User is offline   longiron 

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Posted 15 September 2020 - 03:09 AM

You can always go into the world file and increase the density of the forest object. I did this for my route to get the effect of trees entirely covering the mountains.

#4 User is offline   NF1-800 

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Posted 17 September 2020 - 10:46 PM

Never thought of this before. Works perfectly for OR. Is there a value limit OR accepts or it does not matter?

#5 User is offline   longiron 

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Posted 18 September 2020 - 03:43 AM

There is a practical limit in that visuals and tree coverage don't improve. I have found that you need to experiment on density depending on the shape file. For me, this seems to work - multiply the area numbers 200 x 75 = 15,000 and divide by 350 = 42.8. I round up or down depending on the location, placement, etc. Both MSTS and OR display the correct population value.


TreeTexture ( MSMajesticOak36A.ace )
ScaleRange ( 0.9 1.1 )
Area ( 200 75 )
Population ( 45 )

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