Hello all.
This is a route building question.
Is there any trick available to get vegetation more dense via the forest.dat file? Would be ideal if this can be achieved using 1 overlay (dreaming, i know). I would like to achieve much more dense forests but also for crops. I remember that i seen some pictures here on the forum with nice dense forests which caught my attention. I find it very usefull in order to avoid using dedicated shapes.
Thank you.
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Forest.dat trick for ORTS Making vegetation more dense
#2
Posted 14 September 2020 - 12:35 AM
Some time ago, Stephen Thompson AKA SVRy_Steve created a nice tutorial on how to use forest objects for most any kind of "repetitive scenery", be it forests, crops, or even distant landscapes or people. It can be found here: http://www.elvastowe...e-way-tutorial/
Cheers, Markus
Cheers, Markus
#3
Posted 15 September 2020 - 03:09 AM
You can always go into the world file and increase the density of the forest object. I did this for my route to get the effect of trees entirely covering the mountains.
#4
Posted 17 September 2020 - 10:46 PM
Never thought of this before. Works perfectly for OR. Is there a value limit OR accepts or it does not matter?
#5
Posted 18 September 2020 - 03:43 AM
There is a practical limit in that visuals and tree coverage don't improve. I have found that you need to experiment on density depending on the shape file. For me, this seems to work - multiply the area numbers 200 x 75 = 15,000 and divide by 350 = 42.8. I round up or down depending on the location, placement, etc. Both MSTS and OR display the correct population value.
TreeTexture ( MSMajesticOak36A.ace )
ScaleRange ( 0.9 1.1 )
Area ( 200 75 )
Population ( 45 )
TreeTexture ( MSMajesticOak36A.ace )
ScaleRange ( 0.9 1.1 )
Area ( 200 75 )
Population ( 45 )
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