Immediate benefit from Monogame Improvements to come
#1
Posted 23 August 2020 - 12:19 AM
We all know that XNA is a dead end and Monogame gives us a way to provide better graphics and make more use of modern GPU capabilities.
I don't know much about graphics but I understand that this is all potential benefit and that switching to Monogame in OR v1.4 will not deliver any immediate and visible improvements to users.
So I was wondering if there is some small but distinctive capability that could be added to Monogame for v1.4 which is not possible in XNA v1.3.1? Something we can promote as the first of many improvements to come?
#2
Posted 23 August 2020 - 02:57 AM
No capable to say any comments, but just this fact.
I'm not ready to buy new PC or notebook with Win10 or so.
At the same time, I can accept, that I probably just sayed against progress.
#3
Posted 23 August 2020 - 05:25 AM
EDIT: I made a note in the tracking GitHub PR about this issue here.
#4
Posted 23 August 2020 - 05:46 AM
Weter, on 23 August 2020 - 02:57 AM, said:
I expect we will release an official version of Open Rails for XNA which includes all the improvements since v1.3.1 and immediately prior to Monogame. We might call it v1.3.2. That will support Windows XP SP3 and will continue to work on your notebook PC.
To get new features after that, you will need a more capable PC.
#6
Posted 24 August 2020 - 10:07 AM
cjakeman, on 23 August 2020 - 12:19 AM, said:
So to return to the original question posed; is there any distinctive capability that Monogame can show off?
#7
Posted 24 August 2020 - 10:32 AM
Attached File(s)
#8
Posted 24 August 2020 - 11:43 AM
As for completely new, presently unavailable features, I could get quite excited about dual texture capability, especially if the right codes can be inserted into .s files. A practical use is to apply a second texture of grime merged into a straightforward skin applied to rolling stock.
#9
Posted 25 August 2020 - 04:58 AM
Genma Saotome, on 24 August 2020 - 11:43 AM, said:
Thanks, Dave.
I was re-reading that (private) thread prior to starting this one. It seemed very promising and could build on what we have without going off at a tangent.
I found a Trello card for dynamic weathering, but not for static - so I've added one.
#10
Posted 25 August 2020 - 04:59 AM
Icik, on 24 August 2020 - 10:32 AM, said:
Very impressive images - thanks, Jirka.
So are you saying that ReShade does not work with XNA graphics? If that is the case, that's an excellent answer to my question.