Interesting, I have noticed examples of that too.
The sms files, would those be more of where we can adjust and edit how sounds (like the bell and whistle) are triggered?
Adjusting Steam Loco Sounds how to adjust certain loco sounds for better (IMO) gameplay
#12
Posted 28 November 2020 - 06:29 PM
...as well as volume, pith, priority, dependence on other events or processes.
In MSTS used so-called Scalability groups-the sets of settings for traffic usage (most primitive,so resource-saving), and some "quality-steps", defined by options "Sound Quality" slider's position for best fitting to Your System grade, as they refers more or less sound streams and can use different *.wav-files (with more or less quality, for example) for playing same sound events.
ORTS processes some things more or less different, obvious.
The worst thing in my case-that it's not hear one of the alerter's sounds, so it's very uncomfortable to drive engines, which using that sound-set.
Many times I've investigated this issue, but no result discovered. (if I substitute the alerier.wav by, say, horn.wav, it works) so Is the problem related to *,wav-file itself?
In MSTS used so-called Scalability groups-the sets of settings for traffic usage (most primitive,so resource-saving), and some "quality-steps", defined by options "Sound Quality" slider's position for best fitting to Your System grade, as they refers more or less sound streams and can use different *.wav-files (with more or less quality, for example) for playing same sound events.
ORTS processes some things more or less different, obvious.
The worst thing in my case-that it's not hear one of the alerter's sounds, so it's very uncomfortable to drive engines, which using that sound-set.
Many times I've investigated this issue, but no result discovered. (if I substitute the alerier.wav by, say, horn.wav, it works) so Is the problem related to *,wav-file itself?