Elvas Tower: Adjusting Steam Loco Sounds - Elvas Tower

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Adjusting Steam Loco Sounds how to adjust certain loco sounds for better (IMO) gameplay Rate Topic: -----

#11 User is offline   TrainChris4460 

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Posted 27 November 2020 - 04:04 PM

Interesting, I have noticed examples of that too.
The sms files, would those be more of where we can adjust and edit how sounds (like the bell and whistle) are triggered?

#12 User is offline   Weter 

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Posted 28 November 2020 - 06:29 PM

...as well as volume, pith, priority, dependence on other events or processes.
In MSTS used so-called Scalability groups-the sets of settings for traffic usage (most primitive,so resource-saving), and some "quality-steps", defined by options "Sound Quality" slider's position for best fitting to Your System grade, as they refers more or less sound streams and can use different *.wav-files (with more or less quality, for example) for playing same sound events.

ORTS processes some things more or less different, obvious.
The worst thing in my case-that it's not hear one of the alerter's sounds, so it's very uncomfortable to drive engines, which using that sound-set.
Many times I've investigated this issue, but no result discovered. (if I substitute the alerier.wav by, say, horn.wav, it works) so Is the problem related to *,wav-file itself?

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