Adjusting Steam Loco Sounds how to adjust certain loco sounds for better (IMO) gameplay
#1
Posted 28 May 2020 - 03:28 PM
I am running into an 'issue' with one of my favorite steam locomotive models. I absolutely adore this locomotive in real life and the creator for this model has done an amazing job on the digital version, but I find that the main water injector sound is overbearing during operation. When the boiler water level deceases below 81%, the water injector sound kicks in and refills the boiler. This sound is very overpowering; I can be track side blowing the whistle and the injector sound covers the sound of the whistle. Similarly, I can move to the back of a 20-ish car train, zoom as far back from the train as possible, and the injector sound is still clearly heard over pretty much everything. I love this locomotive model and I want to keep using it as much as possible, but I have had to stop using it during several sessions because this water injector sound is so overbearing it gives me a severe headache.
I do not wish to take away the original creator's content - they did an amazing job on it and I love the model. But, how I can reduce the volume of this sound for my own use?
Thank you all in advance,
-TrainChris4460
#2
Posted 28 May 2020 - 10:42 PM
#3
Posted 29 May 2020 - 05:21 AM
#4
Posted 29 May 2020 - 06:10 AM
Works for me !
#5
Posted 04 June 2020 - 06:32 PM
Brandon
#6
Posted 04 June 2020 - 11:37 PM
You can lower the volume via the volume setting (1.0 = 100% to 0.0 = 0%)
With AI firing (default), the injector is always on for "long time" because the water level is replenished evenly.
With this Stream you can use the "CAB-Radio keys" (usually not used anyway) to temporarily switch the sound off and on.
(some more variation and less headache ..... :D )
Attached File(s)
-
Injector-1_stream.txt (488bytes)
Number of downloads: 391
#7
Posted 24 June 2020 - 07:01 PM
QJ-6811, on 04 June 2020 - 11:37 PM, said:
You can lower the volume via the volume setting (1.0 = 100% to 0.0 = 0%)
With AI firing (default), the injector is always on for "long time" because the water level is replenished evenly.
With this Stream you can use the "CAB-Radio keys" (usually not used anyway) to temporarily switch the sound off and on.
(some more variation and less headache ..... :D )
Thank you! I'll try both of these. I was hoping for a fix like this, as I don't have an easily accessible audio editor. Thank you ll for your help on this and I'll let you know how it goes!
#8
Posted 25 June 2020 - 09:31 AM
TrainChris4460, on 24 June 2020 - 07:01 PM, said:
Yet another possibility.
Meanwhile made a "sound example", you can download the "H6a" and take it as an example.
(https://www.coalston.../physics/stock/)
Here you can also see an example in the .SMS file for injector and shoveling in AI firing. (regarding sound it is on and off at regular times)
Maybe this will help too?
#9
Posted 13 November 2020 - 02:37 PM
New question: Is there a way to add a second whistle to a locomotive? I know that some American steam locomotives have driver's and fireman's whistle. In that same vain, I imagine having a second whistle on the locomotive I plan to buy one day (when I win the lottery - HAHAHA!). Since I have a digital copy of it, I'd like to try and add the 2nd whistle to it to bring my 'wildest dreams' to life at least virtually.
I figure there's a way to set up a whistle/any action that responds to a Shift+Space command. How would I go about setting that up? Any tips on creating the loop for the whistle? I follow a company in Nevada who builds custom/replica whistles so I have a great recording of the whistle I want as the 2nd-ary whistle.
#10
Posted 14 November 2020 - 12:11 AM
I have a number of issues with some sounds in ORTS:
Some of them suddenly start play pitched twice or two times loudly, some are continuously wrong-looped, some completely failed to play.
I tryed to wipe the *sms-file's code but didn't observe results yet.
Add:
I hope, the *.log-file could clear something, so try to read it carefully, or send it here for experienced persons to see.