Elvas Tower: TSRE Terrain or Tile issue - Elvas Tower

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TSRE Terrain or Tile issue Rate Topic: -----

#1 User is offline   CoasterGreg2104 

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Posted 13 May 2020 - 01:07 PM

Hi all, I apologize if this issue has already been covered or corrected in another post, however my search did not turn up any useful results. I'm dealing with an issue in TSRE 5, where certain tiles will not load correctly. All objects that are placed on the tile are present, but when navigating the camera closer towards the ground, the terrain texture from the tile begins to disappear. Is this a known issue? I have also attached a screenshot to better describe my issue. Thank You in advace for any and all assistance!

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#2 User is offline   Genma Saotome 

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Posted 13 May 2020 - 01:42 PM

I saw a problem similar to that on, umm, I think it was the ATSF route in Kansas (which had been made w/ KUJU's RE). The terrain was simply missing in TSRE. There were other problems w/ that route so I figured this issue might not be a TRSE problem.

What route is it?

#3 User is offline   CoasterGreg2104 

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Posted 13 May 2020 - 04:32 PM

View PostGenma Saotome, on 13 May 2020 - 01:42 PM, said:

I saw a problem similar to that on, umm, I think it was the ATSF route in Kansas (which had been made w/ KUJU's RE). The terrain was simply missing in TSRE. There were other problems w/ that route so I figured this issue might not be a TRSE problem.

What route is it?

This is a custom route of mine that I built from scratch. So, this problem is a a new one for me. :wtf01:

#4 User is offline   Goku 

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Posted 14 May 2020 - 01:16 AM

The "disappearing" terrain is Distant Terrain (DM), and it should work this way.
Your detailed terrain is missing or damaged.

#5 User is offline   CoasterGreg2104 

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Posted 14 May 2020 - 08:07 AM

View PostGoku, on 14 May 2020 - 01:16 AM, said:

The "disappearing" terrain is Distant Terrain (DM), and it should work this way.
Your detailed terrain is missing or damaged.


That makes sense. I thought to myself it was similar behavior to distant mountains... That said, how would one be able to repair "damaged terrain?" I'm sure there isn't any missing terrain, but I'll double check to make sure.

#6 User is offline   Goku 

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Posted 14 May 2020 - 08:22 AM

Does it work the same way in OR? If not, disable quadTree in settings.txt.

#7 User is offline   CoasterGreg2104 

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Posted 14 May 2020 - 08:56 AM

View PostGoku, on 14 May 2020 - 08:22 AM, said:

Does it work the same way in OR? If not, disable quadTree in settings.txt.


It seemed to work as intended in OR. I disabled the Quad Tree in TSRE. Seems to hvae worked for now. Thank You!!
Only questions would be, will doing so cause any issues in the future? Should I only utilize this for route editing?

#8 User is offline   Goku 

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Posted 14 May 2020 - 10:29 AM

QuadTree is not used with your current setting. If your route is OR only then no problem because OR doesn't use QT at all.
One thing - TSRE doesn't support DM without QT.

Also, if you plan to use this route in MSTS, you have to solve this issue somehow.

#9 User is offline   CoasterGreg2104 

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Posted 17 May 2020 - 03:35 PM

View PostGoku, on 14 May 2020 - 10:29 AM, said:

QuadTree is not used with your current setting. If your route is OR only then no problem because OR doesn't use QT at all.
One thing - TSRE doesn't support DM without QT.

Also, if you plan to use this route in MSTS, you have to solve this issue somehow.


Great, thank you! No plans to use in MSTS, so we should be A-Ok.

#10 User is offline   Groza 

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Posted 07 March 2023 - 09:21 AM

View PostGoku, on 14 May 2020 - 10:29 AM, said:

QuadTree is not used with your current setting. If your route is OR only then no problem because OR doesn't use QT at all.
One thing - TSRE doesn't support DM without QT.

Also, if you plan to use this route in MSTS, you have to solve this issue somehow.


Hello, how do you mean "solve this issue somehow"? I have same problem and Im using MSTS. Is there any solution to fix this problem (dissapearing terrain) in MSTS? Thank you for answer.

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